Novel integrative rehabilitation system for the upper extremity: Design and usability evaluation.

IF 2 Q3 ENGINEERING, BIOMEDICAL
Grigore Burdea, Nam Kim, Kevin Polistico, Ashwin Kadaru, Doru Roll, Namrata Grampurohit
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引用次数: 0

Abstract

Purpose: Design and test the usability of a novel virtual rehabilitation system for bimanual training of gravity supported arms, pronation/supination, grasp strengthening, and finger extension.

Methods: A robotic rehabilitation table, therapeutic game controllers, and adaptive rehabilitation games were developed. The rehabilitation table lifted/lowered and tilted up/down to modulate gravity loading. Arms movement was measured simultaneously, allowing bilateral training. Therapeutic games adapted through a baseline process. Four healthy adults performed four usability evaluation sessions each, and provided feedback using the USE questionnaire and custom questions. Participant's game play performance was sampled and analyzed, and system modifications made between sessions.

Results: Participants played four sessions of about 50 minutes each, with training difficulty gradually increasing. Participants averaged a total of 6,300 arm repetitions, 2,200 grasp counts, and 2,100 finger extensions when adding counts for each upper extremity. USE questionnaire data averaged 5.1/7 rating, indicative of usefulness, ease of use, ease of learning, and satisfaction with the system. Subjective feedback on the custom evaluation form was 84% favorable.

Conclusions: The novel system was well-accepted, induced high repetition counts, and the usability study helped optimize it and achieve satisfaction. Future studies include examining effectiveness of the novel system when training patients acute post-stroke.

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新颖的上肢综合康复系统:设计和可用性评估
目的:设计并测试一种新型虚拟康复系统的可用性,该系统可用于双臂重力支撑、前屈/后伸、抓握强化和手指伸展的训练:方法:开发了一个机器人康复桌、治疗游戏控制器和适应性康复游戏。方法:开发了一个机器人康复桌、治疗游戏控制器和适应性康复游戏。康复桌的升降和倾斜可调节重力负荷。同时测量手臂的运动,以便进行双臂训练。治疗游戏通过基线程序进行调整。四名健康成年人分别进行了四次可用性评估,并使用 USE 问卷和自定义问题提供了反馈意见。对参与者的游戏表现进行采样和分析,并在两次评估之间对系统进行修改:结果:参与者进行了四次游戏,每次约 50 分钟,训练难度逐渐增加。如果加上每个上肢的次数,参与者平均共重复了 6,300 次手臂动作、2,200 次抓握动作和 2,100 次手指伸展动作。USE 问卷数据的平均评分为 5.1/7,反映了系统的实用性、易用性、易学性和满意度。定制评估表上的主观反馈有 84% 是好评:结论:新系统被广泛接受,引起了较高的重复次数,可用性研究有助于优化该系统并获得满意度。未来的研究还包括研究新系统在训练急性中风后患者时的有效性。
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