Learning With Virtual Reality in Nursing Education: Qualitative Interview Study Among Nursing Students Using the Unified Theory of Acceptance and Use of Technology Model.

JMIR nursing Pub Date : 2020-09-01 eCollection Date: 2020-01-01 DOI:10.2196/20249
Ann-Kathrin Lange, Jana Koch, Anastasia Beck, Till Neugebauer, Frauke Watzema, Kamil J Wrona, Christoph Dockweiler
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引用次数: 18

Abstract

Background: Digital games-based learning is a method of using digital games to impart knowledge. Virtual reality (VR) programs are a practical application of this method. Due to demographic changes, the nursing profession will become increasingly important. These VR applications can be of use in training nurses for future professional challenges they may encounter. The continuous development of VR applications enables trainees to encounter simulated real life effectively and to experience increasingly concrete situations. This can be of great importance in nursing education, since 3-dimensionality enables a better visualization of many fields of activity and can prevent potential future errors. In addition to this learning effect, VR applications also bring an element of fun to learning.

Objective: The aim of this qualitative research effort is to observe the degree of acceptance of VR applications by nursing students in Germany. Various factors, including social influences, performance expectations, and effort expectations, are taken into consideration.

Methods: With a qualitative cohort study, the acceptance of nursing students towards VR applications in anatomy teaching was determined. The 12 participants were first asked to fill out a quantitative questionnaire on their sociodemographic characteristics and the extent to which they valued and liked using technology. The participants were then allowed to test the VR application themselves and were finally asked about their experience in a qualitative interview. For the collection of data and the analysis of results, the unified theory of acceptance and use of technology was used in this study.

Results: Overall, the study shows that the interviewed persons rated the VR application quite positively. The greatest influence in this was the personal attitude towards technology; the higher this affinity is, the more useful the VR application appears. Social influences can also increase the participant's own acceptance if peers have a positive attitude towards such applications. The study shows that the trainees' motivation to learn was increased by using VR. We believe this is because each trainee could learn individually and the VR application was perceived as an enjoyable activity. Nevertheless, the cost factor of implementing VR applications in nursing training is currently still an obstacle, as not every institution has such financial capacities.

Conclusions: The extent to which the use of VR applications in the training of nursing staff is justified depends on the degree of personal acceptance. The collected results give good practice-oriented insight into the attitude of trainees towards VR. Many of the interviewed persons saw benefits in the use of VR technologies. As VR applications are constantly developing, it is necessary to conduct further studies on VR applications in nursing education and to include other possible disciplines in which these applications can be helpful.

Abstract Image

Abstract Image

护理教育中的虚拟现实学习:采用技术接受与使用统一理论模型对护理专业学生进行的质性访谈研究。
背景:基于数字游戏的学习是一种利用数字游戏传授知识的方法。虚拟现实(VR)程序是该方法的实际应用。由于人口结构的变化,护理专业将变得越来越重要。这些虚拟现实应用程序可以用于培训护士,以应对未来可能遇到的专业挑战。VR应用的不断发展使学员能够有效地接触模拟的现实生活,并体验越来越具体的情况。这在护理教育中非常重要,因为三维可以更好地可视化许多活动领域,并可以防止潜在的未来错误。除了这种学习效果,VR应用还为学习带来了乐趣。目的:本定性研究旨在观察德国护生对虚拟现实应用的接受程度。包括社会影响、绩效期望和努力期望在内的各种因素都要考虑在内。方法:采用定性队列研究,了解护生对解剖学教学中VR应用的接受程度。这12名参与者首先被要求填写一份关于他们的社会人口特征以及他们重视和喜欢使用技术的程度的定量问卷。然后让参与者自己测试虚拟现实应用程序,最后在定性访谈中询问他们的体验。为了收集数据和分析结果,本研究采用了技术接受与使用的统一理论。结果:总体而言,研究表明受访者对VR应用的评价相当积极。其中最大的影响是个人对技术的态度;这种亲和力越高,VR应用就越有用。如果同伴对此类申请持积极态度,社会影响也可以增加参与者自身的接受度。研究表明,使用虚拟现实技术可以提高学员的学习动机。我们认为这是因为每个受训者都可以单独学习,并且VR应用程序被认为是一种愉快的活动。然而,在护理培训中实施VR应用的成本因素目前仍然是一个障碍,因为不是每个机构都有这样的财政能力。结论:在护理人员培训中使用VR应用的合理性程度取决于个人的接受程度。收集的结果为学员对虚拟现实的态度提供了良好的实践导向的见解。许多受访者都看到了使用虚拟现实技术的好处。随着VR应用的不断发展,有必要进一步研究VR在护理教育中的应用,并纳入其他可能的学科。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
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