An Evaluation of the Agreement Between a Computerized Stereoscopic Game Test and the TNO Stereoacuity Test.

IF 1.4 Q3 OPHTHALMOLOGY
Clinical Optometry Pub Date : 2021-07-05 eCollection Date: 2021-01-01 DOI:10.2147/OPTO.S308445
Juan Antonio Portela-Camino, Santiago Martín-González, Javier Ruiz-Alcocer, Igor Illarramendi-Mendicute, Rafaela Garrido-Mercado
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引用次数: 2

Abstract

Purpose: Stereo-anomaly is commonly associated with amblyopia. An investigation was conducted to determine whether the measurements of stereoacuity obtained with the stereoacuity reference test (TNO Test) show an agreement with a computer stereoscope video game.

Methods: Thirty-two subjects (mean age 9.37±2.00 years) with an amblyopia history were selected for a blind and randomized study of stereoacuity improvement through a new random dot game. A masked examiner measured the stereoacuity three times per subject using the TNO test (at the beginning, at the end and after 6 months of the treatment). A second masked examiner measured stereoacuity using the new computerized game after the TNO masked evaluation.

Results: The Pearson's correlation coefficient one test against the other was r2 = 0.767 and the Bland-Altman plot was r2= 0.069 (mean difference -0.03 log sec). Using three categories: poor (840-300 seconds of arc), coarse (480-210 seconds of arc) and moderate-fine stereoacuity (210-30 seconds of arc). Positive predictive values were 89.5% for moderate-fine; 72.7% for coarse; and 90.0% for poor stereoacuity. In addition, the agreement was evaluated using the Kappa coefficient (K= 0.743) with a 0.95 confidence interval and lower and upper Kappa limits were (0.628 and 0.858), respectively. Kappa coefficient and limits were still good when analyzing data before (K =0.663, 0.420 and 0.906) and after the treatment (K= 0.765, 0.632 and 0.899).

Conclusion: The Computerized Stereoscopic Game test allows the measure of stereoacuity. It can be used for both the purpose of detecting stereo vision deficits or tracking stereo vision development.

Abstract Image

Abstract Image

计算机立体游戏测试与TNO立体敏锐度测试一致性的评价。
目的:立体异常通常与弱视有关。进行了一项调查,以确定是否测量立体敏锐度获得立体敏锐度参考测试(TNO测试)显示与电脑立体视觉视频游戏一致。方法:选择32名有弱视病史的受试者(平均年龄9.37±2.00岁),通过一种新的随机点游戏对立体视明的改善进行盲随机研究。一名蒙面审查员使用TNO测试对每个受试者的立体视敏度进行了三次测量(在治疗开始时、结束时和治疗6个月后)。第二名蒙面考官在TNO蒙面评估后使用新的电脑游戏测量立体视敏度。结果:两项检验的Pearson相关系数为r2= 0.767, Bland-Altman图为r2= 0.069(平均差值-0.03 log sec)。使用三种类型:差(840-300秒弧),粗(480-210秒弧)和中精细(210-30秒弧)。中度精细的阳性预测值为89.5%;粗的占72.7%;立体视敏度差的90.0%。此外,使用Kappa系数(K= 0.743)评估一致性,置信区间为0.95,Kappa下限和上限分别为0.628和0.858。对治疗前(K= 0.663, 0.420, 0.906)和治疗后(K= 0.765, 0.632, 0.899)的数据进行分析,Kappa系数和极限仍然良好。结论:计算机立体游戏测试可以测量立体敏锐度。它既可以用于检测立体视觉缺陷,也可以用于跟踪立体视觉的发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Clinical Optometry
Clinical Optometry OPHTHALMOLOGY-
CiteScore
3.00
自引率
5.90%
发文量
29
审稿时长
16 weeks
期刊介绍: Clinical Optometry is an international, peer-reviewed, open access journal focusing on clinical optometry. All aspects of patient care are addressed within the journal as well as the practice of optometry including economic and business analyses. Basic and clinical research papers are published that cover all aspects of optics, refraction and its application to the theory and practice of optometry. Specific topics covered in the journal include: Theoretical and applied optics, Delivery of patient care in optometry practice, Refraction and correction of errors, Screening and preventative aspects of eye disease, Extended clinical roles for optometrists including shared care and provision of medications, Teaching and training optometrists, International aspects of optometry, Business practice, Patient adherence, quality of life, satisfaction, Health economic evaluations.
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