Beyond the tracked line of sight - Evaluation of the peripheral usable field of view in a simulator setting.

IF 1.3 4区 心理学 Q3 OPHTHALMOLOGY
Jan Bickerdt, Hannes Wendland, David Geisler, Jan Sonnenberg, Enkelejda Kasneci
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引用次数: 1

Abstract

Combining advanced gaze tracking systems with the latest vehicle environment sensors opens up new fields of applications for driver assistance. Gaze tracking enables researchers to determine the location of a fixation, and under consideration of the visual saliency of the scene, to predict visual perception of objects. The perceptual limits, for stimulus identification, found in literature have mostly been determined in laboratory conditions using isolated stimuli, with a fixed gaze point, on a single screen with limited coverage of the field of view. The found limits are usually reported as hard limits. Such commonly used limits are therefore not applicable to settings with a wide field of view, natural viewing behavior and multi-stimuli. As handling of sudden, potentially critical driving maneuvers heavily relies on peripheral vision, the peripheral limits for feature perception need to be included in the determined perceptual limits. To analyze the human visual perception of different, simultaneously occurring, object changes (shape, color, movement) we conducted a study with 50 participants, in a driving simulator and we propose a novel way to determine perceptual limits, which is more applicable to driving scenarios.

Abstract Image

Abstract Image

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跟踪视线之外。模拟器设置中外围可用视场的评估
将先进的注视跟踪系统与最新的车辆环境传感器相结合,为驾驶员辅助开辟了新的应用领域。注视跟踪使研究人员能够确定注视的位置,并在考虑场景的视觉显著性的情况下,预测物体的视觉感知。在文献中发现的刺激识别的感知限制大多是在实验室条件下确定的,使用孤立的刺激,固定的凝视点,在单一屏幕上,视野范围有限。发现的限制通常被报告为硬限制。因此,这种常用的限制不适用于具有宽视场,自然观看行为和多刺激的设置。由于处理突发的、潜在的关键驾驶动作严重依赖于周边视觉,因此需要将特征感知的周边极限包括在确定的感知极限中。为了分析人类对不同的、同时发生的物体变化(形状、颜色、运动)的视觉感知,我们在驾驶模拟器中对50名参与者进行了一项研究,并提出了一种新的方法来确定感知极限,该方法更适用于驾驶场景。
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来源期刊
CiteScore
2.90
自引率
33.30%
发文量
10
审稿时长
10 weeks
期刊介绍: The Journal of Eye Movement Research is an open-access, peer-reviewed scientific periodical devoted to all aspects of oculomotor functioning including methodology of eye recording, neurophysiological and cognitive models, attention, reading, as well as applications in neurology, ergonomy, media research and other areas,
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