A Divide-and-Conquer Algorithm for Computing Voronoi Diagrams.

Elijah Smith, Christian Trefftz, Byron DeVries
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引用次数: 3

Abstract

Identifying the closest of a set of locations typically requires computing the distance to each of these locations, given a current position. However, Voronoi Diagrams precompute the geometric areas that each of these locations is closest to in order to ameliorate the cost of computing distances later on. Problematically, the initial computations required to generate a Voronoi Diagram can be computationally expensive. Naive approaches to generating discretized Voronoi Diagrams require every discretized position to be analyzed with the set of locations. This paper introduces a new algorithm to compute discretized Voronoi Diagrams using a divide-and-conquer approach. Rather than calculate every position, our approach calculates the positions at the four corners of a quadrant. If the corners belong to the same region, there is no need to subdivide this quadrant anymore; but if they are different than the original quadrant is subdivided into smaller quadrants. The process is repeated recursively until the entire diagram has been calculated appropriately.

计算Voronoi图的分治算法。
在给定当前位置的情况下,确定一组位置中最近的位置通常需要计算到每个位置的距离。然而,Voronoi Diagrams会预先计算出每个位置最接近的几何面积,以便稍后改善计算距离的成本。问题是,生成Voronoi图所需的初始计算可能在计算上很昂贵。原始的生成离散Voronoi图的方法要求用一组位置来分析每个离散的位置。本文介绍了一种用分治法计算离散化Voronoi图的新算法。我们的方法不是计算每个位置,而是计算一个象限四个角的位置。如果角属于同一区域,则无需再细分该象限;但如果它们与原始象限不同,则被细分为更小的象限。这个过程递归地重复,直到整个图被正确地计算出来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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