Visual Reasoning Strategies for Effect Size Judgments and Decisions.

IF 6.5 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Alex Kale, Matthew Kay, Jessica Hullman
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引用次数: 52

Abstract

Uncertainty visualizations often emphasize point estimates to support magnitude estimates or decisions through visual comparison. However, when design choices emphasize means, users may overlook uncertainty information and misinterpret visual distance as a proxy for effect size. We present findings from a mixed design experiment on Mechanical Turk which tests eight uncertainty visualization designs: 95% containment intervals, hypothetical outcome plots, densities, and quantile dotplots, each with and without means added. We find that adding means to uncertainty visualizations has small biasing effects on both magnitude estimation and decision-making, consistent with discounting uncertainty. We also see that visualization designs that support the least biased effect size estimation do not support the best decision-making, suggesting that a chart user's sense of effect size may not necessarily be identical when they use the same information for different tasks. In a qualitative analysis of users' strategy descriptions, we find that many users switch strategies and do not employ an optimal strategy when one exists. Uncertainty visualizations which are optimally designed in theory may not be the most effective in practice because of the ways that users satisfice with heuristics, suggesting opportunities to better understand visualization effectiveness by modeling sets of potential strategies.

效应大小判断和决策的视觉推理策略。
不确定性可视化通常强调点估计,以支持通过视觉比较的大小估计或决策。然而,当设计选择强调手段时,用户可能会忽略不确定性信息,并将视觉距离误解为效应大小的代表。我们在Mechanical Turk上展示了一项混合设计实验的结果,该实验测试了八种不确定性可视化设计:95%包含区间、假设结果图、密度和分位数点图,每种都有或没有添加手段。我们发现,在不确定性可视化中添加手段对量级估计和决策都有很小的偏置影响,与贴现不确定性一致。我们还看到,支持最小偏差效应大小估计的可视化设计并不支持最佳决策,这表明当图表用户在不同任务中使用相同的信息时,他们对效应大小的感觉可能不一定相同。在对用户策略描述的定性分析中,我们发现许多用户会切换策略,并且在存在最优策略时不采用最优策略。理论上优化设计的不确定性可视化在实践中可能不是最有效的,因为用户满意启发式的方式,建议通过对潜在策略集建模来更好地理解可视化效果。
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来源期刊
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics 工程技术-计算机:软件工程
CiteScore
10.40
自引率
19.20%
发文量
946
审稿时长
4.5 months
期刊介绍: TVCG is a scholarly, archival journal published monthly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers in computer graphics, visualization, and virtual reality. Specific topics include, but are not limited to: rendering technologies; geometric modeling and processing; shape analysis; graphics hardware; animation and simulation; perception, interaction and user interfaces; haptics; computational photography; high-dynamic range imaging and display; user studies and evaluation; biomedical visualization; volume visualization and graphics; visual analytics for machine learning; topology-based visualization; visual programming and software visualization; visualization in data science; virtual reality, augmented reality and mixed reality; advanced display technology, (e.g., 3D, immersive and multi-modal displays); applications of computer graphics and visualization.
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