Using Augmented Reality with Older Adults in the Community to Select Design Features for an Age-Friendly Park: A Pilot Study.

IF 2.1 Q4 GERIATRICS & GERONTOLOGY
Journal of Aging Research Pub Date : 2020-09-01 eCollection Date: 2020-01-01 DOI:10.1155/2020/8341034
Edgar R Vieira, Fernanda Civitella, Jorge Carreno, Miburge G Junior, Cesar F Amorim, Newton D'Souza, Ebru Ozer, Francisco Ortega, Jansen A Estrázulas
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引用次数: 4

Abstract

Sedentary behavior is prevalent in older adults. Older adults often underutilize public parks for exercising because the parks do not support their needs and preferences. Engaging older adults on the redesign of parks may help promote active lifestyles. The objectives of this pilot study were to evaluate (1) the effects of wearing augmented reality (AR) and virtual reality (VR) glasses on balance; (2) the effects of different virtual walls separating the walking trail from the roadway on older adults' gait, and (3) the preferences of the participants regarding wall design and other features. The participants were ten older adults (68 ± 5 years) who lived within two miles from the park. Balance and gait were assessed using a force plate and an instrumented mat. It was feasible to use AR with older adults in the park to evaluate features for redesign. Motion sickness was not an issue when using AR glasses, but balance was affected when wearing VR goggles. The area of postural sway increased approximately 25% when wearing AR glasses, and it increased by close to 70% when wearing VR goggles compared to no glasses. This difference is clinically relevant; however, we did not have enough power to identify the differences as statistically significant because of the small sample size and large variability. Different walls did not significantly affect the participants' gait either because they did not alter the way they walked or because the holograms were insufficiently realistic to cause changes. The participants preferred a transparent wall rather than tall or short solid walls to separate the park from the roadway.

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使用增强现实与社区老年人选择老年人友好公园的设计特征:一项试点研究。
久坐行为在老年人中很普遍。老年人经常不充分利用公园进行锻炼,因为公园不符合他们的需要和喜好。让老年人参与公园的重新设计可能有助于促进积极的生活方式。本初步研究的目的是评估(1)佩戴增强现实(AR)和虚拟现实(VR)眼镜对平衡的影响;(2)不同的虚拟墙分隔步道和道路对老年人步态的影响;(3)参与者对墙设计和其他特征的偏好。参与者是住在离公园两英里范围内的10名老年人(68±5岁)。使用测力板和仪器垫评估平衡和步态。在公园中对老年人使用AR来评估重新设计的特征是可行的。使用AR眼镜时不会晕车,但戴VR眼镜时平衡感会受到影响。佩戴AR眼镜时,体位摆动面积增加了约25%,而佩戴VR眼镜时,与不佩戴眼镜相比,体位摆动面积增加了近70%。这种差异具有临床相关性;然而,由于样本量小,变异性大,我们没有足够的能力来确定这些差异是否具有统计学意义。不同的墙壁对参与者的步态没有显著影响,要么是因为墙壁没有改变他们走路的方式,要么是因为全息图不够真实,无法引起变化。参与者更喜欢透明的墙,而不是高大或矮小的实心墙,将公园与道路分开。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Aging Research
Journal of Aging Research Medicine-Geriatrics and Gerontology
CiteScore
5.40
自引率
0.00%
发文量
11
审稿时长
30 weeks
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