Morgan Vigil-Hayes, Ann Futterman Collier, Giovanni Castillo, Davona Blackhorse, Nikole Awbery, John-Paul Abrahim
{"title":"Designing a Mobile Game That Develops Emotional Resiliency in Indian Country.","authors":"Morgan Vigil-Hayes, Ann Futterman Collier, Giovanni Castillo, Davona Blackhorse, Nikole Awbery, John-Paul Abrahim","doi":"10.1145/3290607.3312790","DOIUrl":null,"url":null,"abstract":"<p><p>Communities in Indian Country experience severe behavioral health inequities [11, 12]. Based on recent research investigating scalable behavioral health interventions and therapeutic best practices for Native American (NA) communities, we propose ARORA, a social and emotional learning intervention delivered over a networked mobile game that uses geosocial gaming mechanisms enhanced with augmented reality technology. Focusing on the Navajo community, we take a community-based participatory research approach to include NA psychologists, community health workers, and educators as co-designers of the intervention activities and gaming mechanisms. Critical questions involve operation of the application across low-infrastructure landscapes as well scalability of design practices to be inclusive of the many diverse NA cultural communities in Indian Country.</p>","PeriodicalId":73006,"journal":{"name":"Extended abstracts on Human factors in computing systems. CHI Conference","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2019-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1145/3290607.3312790","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Extended abstracts on Human factors in computing systems. CHI Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3290607.3312790","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
Communities in Indian Country experience severe behavioral health inequities [11, 12]. Based on recent research investigating scalable behavioral health interventions and therapeutic best practices for Native American (NA) communities, we propose ARORA, a social and emotional learning intervention delivered over a networked mobile game that uses geosocial gaming mechanisms enhanced with augmented reality technology. Focusing on the Navajo community, we take a community-based participatory research approach to include NA psychologists, community health workers, and educators as co-designers of the intervention activities and gaming mechanisms. Critical questions involve operation of the application across low-infrastructure landscapes as well scalability of design practices to be inclusive of the many diverse NA cultural communities in Indian Country.