Designing Contestability: Interaction Design, Machine Learning, and Mental Health.

Tad Hirsch, Kritzia Merced, Shrikanth Narayanan, Zac E Imel, David C Atkins
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Abstract

We describe the design of an automated assessment and training tool for psychotherapists to illustrate challenges with creating interactive machine learning (ML) systems, particularly in contexts where human life, livelihood, and wellbeing are at stake. We explore how existing theories of interaction design and machine learning apply to the psychotherapy context, and identify "contestability" as a new principle for designing systems that evaluate human behavior. Finally, we offer several strategies for making ML systems more accountable to human actors.

设计可竞争性:交互设计、机器学习和心理健康。
我们介绍了为心理治疗师设计的自动评估和培训工具,以说明创建交互式机器学习(ML)系统所面临的挑战,尤其是在人的生命、生计和福祉受到威胁的情况下。我们探讨了现有的交互设计和机器学习理论如何应用于心理治疗,并将 "可竞争性 "确定为设计人类行为评估系统的新原则。最后,我们提出了几项策略,使机器学习系统对人类行为者更加负责。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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