Applying Pragmatics Principles for Interaction with Visual Analytics.

IF 6.5 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Enamul Hoque, Vidya Setlur, Melanie Tory, Isaac Dykeman
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引用次数: 95

Abstract

Interactive visual data analysis is most productive when users can focus on answering the questions they have about their data, rather than focusing on how to operate the interface to the analysis tool. One viable approach to engaging users in interactive conversations with their data is a natural language interface to visualizations. These interfaces have the potential to be both more expressive and more accessible than other interaction paradigms. We explore how principles from language pragmatics can be applied to the flow of visual analytical conversations, using natural language as an input modality. We evaluate the effectiveness of pragmatics support in our system Evizeon, and present design considerations for conversation interfaces to visual analytics tools.

应用语用学原理与视觉分析交互。
当用户可以专注于回答他们对数据的问题,而不是专注于如何操作分析工具的界面时,交互式可视化数据分析是最有成效的。让用户与他们的数据进行交互对话的一种可行方法是可视化的自然语言接口。这些接口具有比其他交互范例更具表现力和可访问性的潜力。我们将探索如何将语言语用学原理应用于视觉分析对话的流程,使用自然语言作为输入方式。我们评估了我们的系统Evizeon中语用学支持的有效性,并提出了可视化分析工具对话界面的设计考虑。
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来源期刊
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics 工程技术-计算机:软件工程
CiteScore
10.40
自引率
19.20%
发文量
946
审稿时长
4.5 months
期刊介绍: TVCG is a scholarly, archival journal published monthly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers in computer graphics, visualization, and virtual reality. Specific topics include, but are not limited to: rendering technologies; geometric modeling and processing; shape analysis; graphics hardware; animation and simulation; perception, interaction and user interfaces; haptics; computational photography; high-dynamic range imaging and display; user studies and evaluation; biomedical visualization; volume visualization and graphics; visual analytics for machine learning; topology-based visualization; visual programming and software visualization; visualization in data science; virtual reality, augmented reality and mixed reality; advanced display technology, (e.g., 3D, immersive and multi-modal displays); applications of computer graphics and visualization.
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