How we remember what we can do.

Socioaffective neuroscience & psychology Pub Date : 2015-10-26 eCollection Date: 2015-01-01 DOI:10.3402/snp.v5.24807
Gunnar Declerck
{"title":"How we remember what we can do.","authors":"Gunnar Declerck","doi":"10.3402/snp.v5.24807","DOIUrl":null,"url":null,"abstract":"<p><p>According to the motor simulation theory, the knowledge we possess of what we can do is based on simulation mechanisms triggered by an off-line activation of the brain areas involved in motor control. Action capabilities memory does not work by storing some content, but consists in the capacity, rooted in sensory-motor systems, to reenact off-line action sequences exhibiting the range of our powers. In this paper, I present several arguments from cognitive neuropsychology, but also first-person analysis of experience, against this hypothesis. The claim that perceptual access to affordances is mediated by motor simulation processes rests on a misunderstanding of what affordances are, and comes up against a computational reality principle. Motor simulation cannot provide access to affordances because (i) the affordances we are aware of at each moment are too many for their realization to be simulated by the brain and (ii) affordances are not equivalent to currently or personally feasible actions. The explanatory significance of the simulation theory must then be revised downwards compared to what is claimed by most of its advocates. One additional challenge is to determine the prerequisite, in terms of cognitive processing, for the motor simulation mechanisms to work. To overcome the limitations of the simulation theory, I propose a new approach: the direct content specification hypothesis. This hypothesis states that, at least for the most basic actions of our behavioral repertoire, the action possibilities we are aware of through perception are directly specified by perceptual variables characterizing the content of our experience. The cognitive system responsible for the perception of action possibilities is consequently far more direct, in terms of cognitive processing, than what is stated by the simulation theory. To support this hypothesis I review evidence from current neuropsychological research, in particular data suggesting a phenomenon of 'fossilization' of affordances. Fossilization can be defined as a gap between the capacities that are treated as available by the cognitive system and the capacities this system really has at its disposal. These considerations do not mean that motor simulation cannot contribute to explain how we gain perceptual knowledge of what we can do based on the memory of our past performances. However, when precisely motor simulation plays a role and what it is for exactly currently remain largely unknown. </p>","PeriodicalId":90343,"journal":{"name":"Socioaffective neuroscience & psychology","volume":"5 ","pages":"24807"},"PeriodicalIF":0.0000,"publicationDate":"2015-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.3402/snp.v5.24807","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Socioaffective neuroscience & psychology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3402/snp.v5.24807","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2015/1/1 0:00:00","PubModel":"eCollection","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8

Abstract

According to the motor simulation theory, the knowledge we possess of what we can do is based on simulation mechanisms triggered by an off-line activation of the brain areas involved in motor control. Action capabilities memory does not work by storing some content, but consists in the capacity, rooted in sensory-motor systems, to reenact off-line action sequences exhibiting the range of our powers. In this paper, I present several arguments from cognitive neuropsychology, but also first-person analysis of experience, against this hypothesis. The claim that perceptual access to affordances is mediated by motor simulation processes rests on a misunderstanding of what affordances are, and comes up against a computational reality principle. Motor simulation cannot provide access to affordances because (i) the affordances we are aware of at each moment are too many for their realization to be simulated by the brain and (ii) affordances are not equivalent to currently or personally feasible actions. The explanatory significance of the simulation theory must then be revised downwards compared to what is claimed by most of its advocates. One additional challenge is to determine the prerequisite, in terms of cognitive processing, for the motor simulation mechanisms to work. To overcome the limitations of the simulation theory, I propose a new approach: the direct content specification hypothesis. This hypothesis states that, at least for the most basic actions of our behavioral repertoire, the action possibilities we are aware of through perception are directly specified by perceptual variables characterizing the content of our experience. The cognitive system responsible for the perception of action possibilities is consequently far more direct, in terms of cognitive processing, than what is stated by the simulation theory. To support this hypothesis I review evidence from current neuropsychological research, in particular data suggesting a phenomenon of 'fossilization' of affordances. Fossilization can be defined as a gap between the capacities that are treated as available by the cognitive system and the capacities this system really has at its disposal. These considerations do not mean that motor simulation cannot contribute to explain how we gain perceptual knowledge of what we can do based on the memory of our past performances. However, when precisely motor simulation plays a role and what it is for exactly currently remain largely unknown.

我们如何记住我们能做什么。
根据运动模拟理论,我们所拥有的关于我们能做什么的知识是基于模拟机制,该机制是由涉及运动控制的大脑区域的离线激活触发的。动作能力记忆不是通过存储一些内容来工作的,而是根植于感觉-运动系统的一种能力,这种能力可以重现离线的动作序列,展示我们的能力范围。在本文中,我提出了一些来自认知神经心理学的论点,以及第一人称经验分析,反对这一假设。对启示的知觉获取是由运动模拟过程介导的,这种说法是基于对启示是什么的误解,并且违背了计算现实原则。运动模拟不能提供对能力的访问,因为(i)我们每时每刻意识到的能力太多了,大脑无法模拟它们的实现;(ii)能力不等同于当前或个人可行的行动。与大多数支持者所宣称的相比,模拟理论的解释意义必须向下修正。另一个挑战是确定运动模拟机制工作的认知加工的先决条件。为了克服模拟理论的局限性,我提出了一种新的方法:直接内容规范假设。这一假设认为,至少对于我们行为库中最基本的行为,我们通过感知意识到的行为可能性是由表征我们经验内容的感知变量直接指定的。因此,就认知处理而言,负责感知行动可能性的认知系统比模拟理论所陈述的要直接得多。为了支持这一假设,我回顾了当前神经心理学研究的证据,特别是显示能力“石化”现象的数据。僵化可以被定义为认知系统认为可用的能力与该系统真正拥有的能力之间的差距。这些考虑并不意味着运动模拟不能解释我们如何获得基于过去表现记忆的感知知识。然而,当精确运动模拟发挥作用,它到底是什么目前仍然很大程度上是未知的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信