Detecting Mild Cognitive Impairment via Digital Biomarkers of Cognitive Performance Found in Klondike Solitaire: A Machine-Learning Study.

Q1 Computer Science
Digital Biomarkers Pub Date : 2021-02-19 eCollection Date: 2021-01-01 DOI:10.1159/000514105
Karsten Gielis, Marie-Elena Vanden Abeele, Katrien Verbert, Jos Tournoy, Maarten De Vos, Vero Vanden Abeele
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引用次数: 7

Abstract

Background: Mild cognitive impairment (MCI) is a condition that entails a slight yet noticeable decline in cognition that exceeds normal age-related changes. Older adults living with MCI have a higher chance of progressing to dementia, which warrants regular cognitive follow-up at memory clinics. However, due to time and resource constraints, this follow-up is conducted at separate moments in time with large intervals in between. Casual games, embedded into the daily life of older adults, may prove to be a less resource-intensive medium that yields continuous and rich data on a patient's cognition.

Objective: To explore whether digital biomarkers of cognitive performance, found in the casual card game Klondike Solitaire, can be used to train machine-learning models to discern games played by older adults living with MCI from their healthy counterparts.

Methods: Digital biomarkers of cognitive performance were captured from 23 healthy older adults and 23 older adults living with MCI, each playing 3 games of Solitaire with 3 different deck shuffles. These 3 deck shuffles were identical for each participant. Using a supervised stratified, 5-fold, cross-validated, machine-learning procedure, 19 different models were trained and optimized for F1 score.

Results: The 3 best performing models, an Extra Trees model, a Gradient Boosting model, and a Nu-Support Vector Model, had a cross-validated F1 training score on the validation set of ≥0.792. The F1 score and AUC of the test set were, respectively, >0.811 and >0.877 for each of these models. These results indicate psychometric properties comparative to common cognitive screening tests.

Conclusion: The results suggest that commercial card games, not developed to address specific mental processes, may be used for measuring cognition. The digital biomarkers derived from Klondike Solitaire show promise and may prove useful to fill the current blind spot between consultations.

通过克朗代克纸牌游戏中发现的认知表现的数字生物标志物检测轻度认知障碍:一项机器学习研究。
背景:轻度认知障碍(MCI)是一种认知能力轻微但明显下降,超过正常年龄相关变化的疾病。患有轻度认知障碍的老年人有更高的机会发展为痴呆症,这需要在记忆诊所进行定期的认知随访。然而,由于时间和资源的限制,这种后续工作是在不同的时间点进行的,其间间隔较大。融入老年人日常生活的休闲游戏可能是一种资源消耗较少的媒介,可以产生关于患者认知的连续而丰富的数据。目的:探讨在休闲纸牌游戏Klondike Solitaire中发现的认知表现的数字生物标志物是否可以用于训练机器学习模型,以区分患有MCI的老年人和健康的老年人所玩的游戏。方法:从23名健康老年人和23名患有轻度认知障碍的老年人中捕获认知表现的数字生物标志物,每人玩3局纸牌和3种不同的洗牌。这三副牌对每个参与者来说都是相同的。使用监督分层、5次交叉验证的机器学习程序,对19个不同的模型进行了F1评分训练和优化。结果:表现最好的3个模型Extra Trees模型、Gradient Boosting模型和Nu-Support Vector模型在验证集上的交叉验证F1训练分数≥0.792。各模型的F1得分和检验集AUC分别>0.811和>0.877。这些结果表明心理测量的性质比较,共同的认知筛选测试。结论:研究结果表明,商业纸牌游戏不是为了解决特定的心理过程而开发的,可以用于测量认知。从克朗代克纸牌中提取的数字生物标记物显示出希望,并可能证明对填补目前咨询之间的盲点有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Digital Biomarkers
Digital Biomarkers Medicine-Medicine (miscellaneous)
CiteScore
10.60
自引率
0.00%
发文量
12
审稿时长
23 weeks
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