Pocket Monster incident and low luminance visual stimuli: special reference to deep red flicker stimulation.

T Takahashi, Y Tsukahara
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引用次数: 55

Abstract

On the evening of 16 December 1997 approximately 700 people around the nation (mostly children) were rushed to hospitals and treated for seizure symptoms. The youngsters had been watching the vastly popular TV animated cartoon series Pocket Monsters (Pokemon). We designated those individuals as a main group, who presumably had simultaneous occurrence of visually induced seizures. Follow-up studies revealed that 5-10.4% of Pokemon viewers had various minor symptoms not requiring hospital treatment. We designated those as a subgroup. Due to an official report regarding the problematic TV scene as a low luminance, 12 Hz alternating red/blue stimulus, we attempted an accounting of the Pokemon incident, with regard to the main group in particular, on the basis of electroencephalographic activation by use of low luminance 15 Hz deep red flicker stimulation. In order to explain the entire Pokemon incident, including symptoms experienced by individuals of the subgroup, we considered the possibility that some healthy youngsters may have latent photosensitivity and we thought that such a sensitivity might be disclosed by use of low luminance deep red flicker stimulation which is more provocative of photoparoxysmal response than ordinary high luminance stroboscopic intermittent photic stimulation. For prevention of visually induced seizures by TV viewing, we stress that care should be taken to test not only red flicker but also flickering geometric pattern stimuli.

口袋怪物事件和低亮度视觉刺激:特别参考深红色闪烁刺激。
1997年12月16日晚,全国约有700人(大多数是儿童)被紧急送往医院接受癫痫症状治疗。这些年轻人一直在看非常受欢迎的电视动画系列《口袋妖怪》。我们将这些人指定为主要群体,他们可能同时发生视觉诱发癫痫发作。后续研究显示,5-10.4%的《口袋妖怪》观众有各种不需要住院治疗的轻微症状。我们将它们指定为一个子组。由于官方报告将有问题的电视场景描述为低亮度,12赫兹交替红/蓝刺激,我们试图在使用低亮度15赫兹深红色闪烁刺激的脑电图激活的基础上,对Pokemon事件进行说明,特别是针对主要群体。为了解释整个Pokemon事件,包括亚组个体所经历的症状,我们考虑了一些健康青少年可能具有潜在光敏性的可能性,我们认为这种敏感性可能通过使用低亮度深红色闪烁刺激来揭示,这种刺激比普通的高亮度频闪间歇性光刺激更容易引起光发作反应。为了预防因看电视而引起的视觉性癫痫发作,我们强调不仅要注意检测红色闪烁,还要注意检测闪烁的几何图案刺激。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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