Learning by statistical cooperation of self-interested neuron-like computing elements.

Human neurobiology Pub Date : 1985-01-01
A G Barto
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Abstract

Since the usual approaches to cooperative computation in networks of neuron-like computating elements do not assume that network components have any "preferences", they do not make substantive contact with game theoretic concepts, despite their use of some of the same terminology. In the approach presented here, however, each network component, or adaptive element, is a self-interested agent that prefers some inputs over others and "works" toward obtaining the most highly preferred inputs. Here we describe an adaptive element that is robust enough to learn to cooperate with other elements like itself in order to further its self-interests. It is argued that some of the longstanding problems concerning adaptation and learning by networks might be solvable by this form of cooperativity, and computer simulation experiments are described that show how networks of self-interested components that are sufficiently robust can solve rather difficult learning problems. We then place the approach in its proper historical and theoretical perspective through comparison with a number of related algorithms. A secondary aim of this article is to suggest that beyond what is explicitly illustrated here, there is a wealth of ideas from game theory and allied disciplines such as mathematical economics that can be of use in thinking about cooperative computation in both nervous systems and man-made systems.

自利类神经元计算元素的统计合作学习。
由于在类神经元计算元素网络中进行协作计算的通常方法并不假设网络组件有任何“偏好”,因此尽管它们使用了一些相同的术语,但它们并没有实质性地接触博弈论概念。然而,在这里提出的方法中,每个网络组件或自适应元素都是一个自利的代理,它喜欢一些输入而不是其他输入,并“努力”获得最受欢迎的输入。在这里,我们描述了一个自适应元素,它足够强大,可以学习与其他类似的元素合作,以进一步实现自身利益。有人认为,关于网络的适应和学习的一些长期存在的问题可能可以通过这种形式的合作来解决,并且描述了计算机模拟实验,显示了足够强大的自利组件网络如何解决相当困难的学习问题。然后,我们通过与一些相关算法的比较,将该方法置于适当的历史和理论视角中。本文的第二个目的是表明,除了这里明确说明的内容之外,博弈论和相关学科(如数学经济学)中的大量思想可以用于思考神经系统和人工系统中的协作计算。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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