From Screen-Time Control to Digital Resilience: A Harm-Reduction Framework for Adolescent Internet Gaming Disorder in China.

IF 4.5 3区 心理学 Q2 PSYCHOLOGY, CLINICAL
Psychology Research and Behavior Management Pub Date : 2026-10-14 eCollection Date: 2026-01-01 DOI:10.2147/PRBM.S650645
Mengyin Peng, Taoying Li, Long Zheng
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引用次数: 0

Abstract

Internet Gaming Disorder (IGD) among adolescents is a mental health issue associated with multiple levels of influence, including individual development, game design, self-regulation, and the broader offline environment. Drawing on a narrative synthesis of relevant psychological evidence, together with conceptual analysis and normative policy analysis, this paper examines the extent to which China's existing anti-addiction measures correspond to the risk structure of IGD. Existing evidence indicates that a range of individual, environmental, and game-design factors are associated with problematic gaming or IGD. Some direct policy evaluations suggest that time limits can reduce gaming participation or duration; however, there is still insufficient direct evidence to determine whether such reductions in exposure consistently translate into lower IGD risk. On this basis, the paper proposes a conceptual governance framework guided by digital resilience and digital rights. While retaining necessary time limits, the framework places greater emphasis on harm-reduction design and connects platform responsibility with support from families, schools, and professionals. The aim is to broaden the governance of gaming addiction prevention beyond time control alone to encompass the reduction of environmental risks and the development of adolescents' adaptive capacities.

从屏幕时间控制到数字弹性:中国青少年网络游戏障碍的危害减少框架。
青少年网络游戏障碍(IGD)是一种与多重影响相关的心理健康问题,包括个人发展、游戏设计、自我调节和更广泛的离线环境。本文利用相关心理学证据的叙事综合,结合概念分析和规范性政策分析,考察了中国现有的抗成瘾措施在多大程度上符合IGD的风险结构。现有证据表明,一系列个人、环境和游戏设计因素与问题游戏或IGD有关。一些直接的政策评估表明,时间限制会减少游戏参与或持续时间;然而,仍然没有足够的直接证据来确定这种暴露的减少是否始终转化为较低的IGD风险。在此基础上,本文提出了一个以数字弹性和数字权利为指导的概念性治理框架。在保留必要的时间限制的同时,该框架更加强调减少伤害的设计,并将平台的责任与家庭、学校和专业人士的支持联系起来。其目的是扩大对游戏成瘾预防的治理,不仅限于时间控制,还包括减少环境风险和发展青少年的适应能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.50
自引率
4.70%
发文量
341
审稿时长
16 weeks
期刊介绍: Psychology Research and Behavior Management is an international, peer-reviewed, open access journal focusing on the science of psychology and its application in behavior management to develop improved outcomes in the clinical, educational, sports and business arenas. Specific topics covered in the journal include: -Neuroscience, memory and decision making -Behavior modification and management -Clinical applications -Business and sports performance management -Social and developmental studies -Animal studies The journal welcomes submitted papers covering original research, clinical studies, surveys, reviews and evaluations, guidelines, expert opinion and commentary, case reports and extended reports.
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