{"title":"Video game playing time and problem behaviors in children: A large Japanese nationwide longitudinal study.","authors":"Yoshihiro Okazaki, Etsuji Suzuki, Naomi Matsumoto, Takashi Yorifuji","doi":"10.2188/jea.JE20260305","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>Increasing video game time is a public health issue, and there is a growing trend toward restricting gameplay from childhood. Given that the relationship between video game playing time and problem behaviors remains unclear, we examined the association in children.</p><p><strong>Methods: </strong>Using a national survey that includes all infants born in Japan on January 10 and 17, and July 10 and 17, 2001, we analyzed data from 28126 participants to examine the relationship between video game playing time at 7 years old and the four types of problem behaviors at 8 years old (i.e., unsociability, fights with friends, school refusal, and poor academic performance). We estimated odds ratios (ORs) and 95% confidence intervals (CIs) for problem behaviors, adjusting for sex, friends, siblings, maternal age at delivery, maternal educational attainment, developmental disorder tendency, unsociability, fights with friends, school refusal, and poor academic performance at 7 years old.</p><p><strong>Results: </strong>Playing video games for < 1 hour/day at the age of 7 years was associated with lower odds of unsociability at 8 years old (OR 0.86; 95% CI 0.75-0.99) than playing no video games. Playing video games for ≥ 2 hours/day was associated with higher odds of fights with friends (OR 1.51; 95% CI 1.02-2.24) and school refusal (OR 1.90; 95% CI 1.09-3.30) than playing no video games.</p><p><strong>Conclusion: </strong>Our findings suggest that problem behaviors may differ according to the duration of game play in young children.</p>","PeriodicalId":15799,"journal":{"name":"Journal of Epidemiology","volume":" ","pages":""},"PeriodicalIF":2.7000,"publicationDate":"2026-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Epidemiology","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.2188/jea.JE20260305","RegionNum":2,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH","Score":null,"Total":0}
引用次数: 0
Abstract
Background: Increasing video game time is a public health issue, and there is a growing trend toward restricting gameplay from childhood. Given that the relationship between video game playing time and problem behaviors remains unclear, we examined the association in children.
Methods: Using a national survey that includes all infants born in Japan on January 10 and 17, and July 10 and 17, 2001, we analyzed data from 28126 participants to examine the relationship between video game playing time at 7 years old and the four types of problem behaviors at 8 years old (i.e., unsociability, fights with friends, school refusal, and poor academic performance). We estimated odds ratios (ORs) and 95% confidence intervals (CIs) for problem behaviors, adjusting for sex, friends, siblings, maternal age at delivery, maternal educational attainment, developmental disorder tendency, unsociability, fights with friends, school refusal, and poor academic performance at 7 years old.
Results: Playing video games for < 1 hour/day at the age of 7 years was associated with lower odds of unsociability at 8 years old (OR 0.86; 95% CI 0.75-0.99) than playing no video games. Playing video games for ≥ 2 hours/day was associated with higher odds of fights with friends (OR 1.51; 95% CI 1.02-2.24) and school refusal (OR 1.90; 95% CI 1.09-3.30) than playing no video games.
Conclusion: Our findings suggest that problem behaviors may differ according to the duration of game play in young children.
背景:增加电子游戏时间是一个公共健康问题,从童年开始限制游戏玩法的趋势越来越明显。鉴于电子游戏玩时间与问题行为之间的关系尚不清楚,我们研究了儿童的关联。方法:通过对2001年1月10日和17日以及7月10日和17日在日本出生的所有婴儿的全国性调查,我们分析了28126名参与者的数据,以研究7岁时玩电子游戏的时间与8岁时的四种问题行为(即不合群、与朋友打架、拒绝上学和学习成绩差)之间的关系。我们估计了问题行为的比值比(ORs)和95%置信区间(ci),调整了性别、朋友、兄弟姐妹、母亲分娩年龄、母亲受教育程度、发育障碍倾向、不合群、与朋友打架、拒绝上学和7岁时学习成绩差。结果:与不玩电子游戏相比,7岁时每天玩电子游戏< 1小时的儿童在8岁时不爱社交的几率更低(OR 0.86; 95% CI 0.75-0.99)。与不玩电子游戏相比,每天玩电子游戏≥2小时与朋友打架(OR 1.51; 95% CI 1.02-2.24)和拒绝上学(OR 1.90; 95% CI 1.09-3.30)的几率更高。结论:我们的研究结果表明,幼儿的问题行为可能会因游戏时间的长短而有所不同。
期刊介绍:
The Journal of Epidemiology is the official open access scientific journal of the Japan Epidemiological Association. The Journal publishes a broad range of original research on epidemiology as it relates to human health, and aims to promote communication among those engaged in the field of epidemiological research and those who use epidemiological findings.