Widespread Suspected Illegal Advertising of Paid Loot Boxes and Social Casino Games in Belgium: Empowered by the EU Digital Services Act to Assess Compliance Using Meta's Ad Repository.

IF 1.8 3区 医学 Q2 PSYCHIATRY
Leon Y Xiao, Elena Petrovskaya, Nicole Khoo, Maarten Denoo, Amanda Roberts
{"title":"Widespread Suspected Illegal Advertising of Paid Loot Boxes and Social Casino Games in Belgium: Empowered by the EU Digital Services Act to Assess Compliance Using Meta's Ad Repository.","authors":"Leon Y Xiao, Elena Petrovskaya, Nicole Khoo, Maarten Denoo, Amanda Roberts","doi":"10.1159/ear/acrag008","DOIUrl":null,"url":null,"abstract":"<p><strong>Introduction: </strong>Paid loot boxes and social casino mechanics are gambling-like products inside video games that provide random rewards in exchange for real-world money. These products may cause harm to vulnerable consumers, e.g., children and adults experiencing gambling harms. Most countries do not presently regulate these mechanics as gambling because the random rewards do not possess real-world monetary value as defined by law. Uniquely, Belgium's gambling law does not have that requirement, where paid loot boxes and social casinos therefore constitute unlicensed and illegal gambling, and providing these products is a criminal offence. However, this \"ban\" has not been enforced due to the gambling regulator lacking resources, so these products remain widely available. We investigated whether, beyond failing to remove these products from the Belgian version of app stores, companies are also paying to advertise games containing them on social media to specifically attract Belgian users, which would constitute an additional crime of advertising illegal gambling.</p><p><strong>Methods: </strong>We gained access to demographic-based (country, age, and gender) targeting and reach data through the EU Digital Services Act, which requires very large online platforms (e.g., Instagram and Facebook) to provide repositories for all advertising shown and associated audience demographic data.</p><p><strong>Results: </strong>Concerningly, 172 popular games with illegal paid loot boxes and social casino games were widely advertised in Belgium. We studied 1,574 ads, which were viewed over 4.5 million times by Belgian users, including conceivably 544,000 times by under-21s (estimated based on our hypothetical assumptions), who are not legally permitted to gamble online in Belgium.</p><p><strong>Conclusion: </strong>Policymakers should hold social media platforms and app stores accountable for conducting effective content moderation and ensuring illegal games and ads are not available to local users. More data access opportunities should be mandated by law in the EU and beyond to aid research and policy enforcement.</p>","PeriodicalId":11902,"journal":{"name":"European Addiction Research","volume":" ","pages":"1"},"PeriodicalIF":1.8000,"publicationDate":"2026-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC13690321/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"European Addiction Research","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1159/ear/acrag008","RegionNum":3,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"PSYCHIATRY","Score":null,"Total":0}
引用次数: 0

Abstract

Introduction: Paid loot boxes and social casino mechanics are gambling-like products inside video games that provide random rewards in exchange for real-world money. These products may cause harm to vulnerable consumers, e.g., children and adults experiencing gambling harms. Most countries do not presently regulate these mechanics as gambling because the random rewards do not possess real-world monetary value as defined by law. Uniquely, Belgium's gambling law does not have that requirement, where paid loot boxes and social casinos therefore constitute unlicensed and illegal gambling, and providing these products is a criminal offence. However, this "ban" has not been enforced due to the gambling regulator lacking resources, so these products remain widely available. We investigated whether, beyond failing to remove these products from the Belgian version of app stores, companies are also paying to advertise games containing them on social media to specifically attract Belgian users, which would constitute an additional crime of advertising illegal gambling.

Methods: We gained access to demographic-based (country, age, and gender) targeting and reach data through the EU Digital Services Act, which requires very large online platforms (e.g., Instagram and Facebook) to provide repositories for all advertising shown and associated audience demographic data.

Results: Concerningly, 172 popular games with illegal paid loot boxes and social casino games were widely advertised in Belgium. We studied 1,574 ads, which were viewed over 4.5 million times by Belgian users, including conceivably 544,000 times by under-21s (estimated based on our hypothetical assumptions), who are not legally permitted to gamble online in Belgium.

Conclusion: Policymakers should hold social media platforms and app stores accountable for conducting effective content moderation and ensuring illegal games and ads are not available to local users. More data access opportunities should be mandated by law in the EU and beyond to aid research and policy enforcement.

欧盟数字服务法案授权Meta广告库评估比利时付费战利品盒和社交博彩游戏的合规性
付费战利品箱和社交赌场机制是电子游戏中类似赌博的产品,提供随机奖励以换取现实世界的金钱。这些产品可能对易受伤害的消费者造成伤害,例如遭受赌博危害的儿童和成人。大多数国家目前并未将这些机制视为赌博,因为随机奖励不具有法律规定的现实货币价值。独特的是,比利时的赌博法没有这一要求。因此,付费战利品箱和社交赌场构成无证和非法赌博。提供这些产品是刑事犯罪。然而,由于监管机构缺乏资源,这一“禁令”并未得到执行,因此这些产品仍然广泛可用。我们调查了这些公司除了没有将这些产品从比利时版的应用商店中移除之外,是否还花钱在社交媒体上为包含这些产品的游戏做广告,以吸引比利时用户,这将构成非法赌博广告的额外犯罪。我们通过欧盟数字服务法案获得了数据访问权,该法案要求非常大的在线平台(例如Instagram和Facebook)为所有显示的广告和相关的受众人口统计数据提供存储库。令人担忧的是,172款带有非法付费战利品盒和社交赌场机制的热门游戏在比利时大肆宣传。我们研究了1574个广告,这些广告被比利时用户浏览了超过450万次,其中包括54.4万次被21岁以下的人浏览(根据我们的假设估计),他们在比利时不允许在线赌博。政策制定者应该让社交媒体平台和应用商店对有效的内容审核负责,并确保本地用户无法获得非法游戏和广告。欧盟内外的法律应该规定更多的数据访问机会,以帮助研究和政策执行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
European Addiction Research
European Addiction Research SUBSTANCE ABUSE-PSYCHIATRY
CiteScore
6.80
自引率
5.10%
发文量
32
审稿时长
>12 weeks
期刊介绍: ''European Addiction Research'' is a unique international scientific journal for the rapid publication of innovative research covering all aspects of addiction and related disorders. Representing an interdisciplinary forum for the exchange of recent data and expert opinion, it reflects the importance of a comprehensive approach to resolve the problems of substance abuse and addiction in Europe. Coverage ranges from clinical and research advances in the fields of psychiatry, biology, pharmacology and epidemiology to social, and legal implications of policy decisions. The goal is to facilitate open discussion among those interested in the scientific and clinical aspects of prevention, diagnosis and therapy as well as dealing with legal issues. An excellent range of original papers makes ‘European Addiction Research’ the forum of choice for all.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信
小红书