Impact of immersive virtual reality and transcranial direct current stimulation over the parietal cortex on motor response.

IF 4.3 Q2 NEUROSCIENCES
AIMS Neuroscience Pub Date : 2026-08-17 eCollection Date: 2026-01-01 DOI:10.3934/Neuroscience.2026019
Olívia Morgan Lapenta, Rafael de Albuquerque Lima, Gabriela do Amparo Nogueira, Sabrina Baron, Paulo Sérgio Boggio, Marília Lira da Silveira Coelho
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引用次数: 0

Abstract

Immersive virtual reality (IVR) provides interactive and engaging environments to stimulate motor learning and neuroplasticity. Combining IVR with transcranial direct current stimulation (tDCS) may further enhance these effects by modulating activity in targeted brain areas. We investigated the effects of a 5-day IVR game-training (Beat Saber game for PS4) alone or combined with sham or anodal tDCS over the left posterior parietal cortex, a key structure for visuospatial processing and motor coordination. Seventy-four healthy participants were randomly assigned to one of three groups: IVR alone, IVR + anodal tDCS, or IVR + sham tDCS. Participants performed a battery of motor tasks requiring hand-eye coordination (Box and Blocks, Ruler Drop, Trail Making part A, and Plate Tapping tests) before and after training on days 1 and 5 to assess motor performance and transfer effects. Results showed progressive improvements in game performance from day 1 to 4 and significant motor transfer effects across all tasks, regardless of stimulation condition. tDCS did not further enhance motor outcomes, suggesting potential limitations related to stimulation site and/or parameters. Our findings highlight IVR's potential for motor skill development, contributing to the growing body of evidence supporting its use as a versatile and accessible tool for motor learning, research, and rehabilitation. While tDCS did not enhance outcomes in this context, future research should explore alternative protocols to optimize its efficacy in IVR motor training.

沉浸式虚拟现实和经颅直流电刺激对顶叶皮层运动反应的影响。
沉浸式虚拟现实(IVR)提供互动和引人入胜的环境,以刺激运动学习和神经可塑性。结合IVR与经颅直流电刺激(tDCS)可能通过调节目标脑区的活动进一步增强这些效果。我们研究了为期5天的IVR游戏训练(针对PS4的Beat Saber游戏)单独或联合假或无节点tDCS对左后顶叶皮层(视觉空间加工和运动协调的关键结构)的影响。74名健康参与者被随机分配到三组中的一组:IVR单独,IVR +无节点tDCS,或IVR +假tDCS。在第1天和第5天的训练前后,参与者执行了一系列需要手眼协调的运动任务(盒子和积木、标尺掉落、轨迹制作a部分和敲击板测试),以评估运动表现和转移效果。结果显示,从第1天到第4天,游戏表现渐进式改善,在所有任务中都有显著的运动转移效应,无论刺激条件如何。tDCS没有进一步增强运动结果,提示与刺激部位和/或参数相关的潜在局限性。我们的研究结果强调了IVR在运动技能发展方面的潜力,有助于越来越多的证据支持其作为运动学习、研究和康复的通用和可访问的工具。虽然tDCS在这种情况下并没有提高结果,但未来的研究应该探索替代方案,以优化其在IVR运动训练中的功效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
AIMS Neuroscience
AIMS Neuroscience NEUROSCIENCES-
CiteScore
4.20
自引率
0.00%
发文量
26
审稿时长
8 weeks
期刊介绍: AIMS Neuroscience is an international Open Access journal devoted to publishing peer-reviewed, high quality, original papers from all areas in the field of neuroscience. The primary focus is to provide a forum in which to expedite the speed with which theoretical neuroscience progresses toward generating testable hypotheses. In the presence of current and developing technology that offers unprecedented access to functions of the nervous system at all levels, the journal is designed to serve the role of providing the widest variety of the best theoretical views leading to suggested studies. Single blind peer review is provided for all articles and commentaries.
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