Beyond Gaming: Determinants of Behavioral Intention to Adopt the Metaverse Among Gamers and Nongamers in an Emerging Market

IF 4.9 Q1 PSYCHOLOGY, MULTIDISCIPLINARY
Lucas Silva de Amorim, Janaína dos Santos Benvindo, Áurio Lúcio Leocádio, Rodrigo Ladeira, Wesley Vieira da Silva, Claudimar Pereira da Veiga
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引用次数: 0

Abstract

The rapid diffusion of the metaverse is reshaping consumer behavior worldwide, yet consumers′ behavioral intention to adopt the metaverse remains theoretically fragmented across user groups and insufficiently understood in emerging markets. Prior research has relied heavily on homogeneous samples, particularly gamer-centered populations, providing limited comparative evidence on how the mechanisms of behavioral intention to adopt the metaverse differ between gamers and nongamers. As a result, it remains unclear whether traditional technology acceptance models (TAMs) adequately explain the adoption of immersive technology across distinct user segments. To address this gap, this study investigates the determinants of behavioral intention to adopt the metaverse in Brazil through a multigroup analysis comparing gamers and nongamers. The TAM was refined by incorporating trust, compatibility, social influence, and technology availability to capture the drivers of behavioral intention to adopt the metaverse among gamers (n = 201) and nongamers (n = 238). Survey data were analyzed using PLS-SEM to test the proposed relationships. The findings reveal heterogeneous pathways to adoption intention across user groups. Ease of use, compatibility, and trust emerged as significant drivers for both groups, whereas perceived usefulness influenced behavioral intention to adopt the metaverse only among nongamers. Conversely, social influence and technology availability had stronger effects on gamers, suggesting that social interactions and experiential dynamics play a central role for digitally immersed users. These results demonstrate that intention to adopt immersive technology cannot be fully explained by universal utilitarian mechanisms, as the TAM explanatory structure varies with users′ levels of digital immersion and consumption-related interactions. The findings also indicate that the Brazilian emerging-market context amplifies differences in infrastructure, trust, and access to technology. From a managerial perspective, the results suggest that intuitive design and trust-building mechanisms constitute universal requirements, whereas communication strategies should emphasize usefulness and accessibility for nongamers and leverage community endorsement and immersive engagement for gamers. The study contributes to the literature by revealing the boundary conditions of TAM in immersive digital environments and advancing a more segment-sensitive understanding of behavioral intention to adopt the metaverse.

超越游戏:新兴市场中玩家和非玩家采用虚拟世界的行为意向的决定因素
虚拟世界的快速扩散正在重塑全球消费者的行为,但理论上,消费者采用虚拟世界的行为意图在不同的用户群体中仍然是分散的,在新兴市场中也没有得到充分的理解。之前的研究主要依赖于同质样本,特别是以玩家为中心的人群,因此只能提供有限的比较证据,说明玩家和非玩家采用虚拟世界的行为意图机制是如何不同的。因此,传统的技术接受模型(tam)是否能充分解释不同用户群体对沉浸式技术的采用尚不清楚。为了解决这一差距,本研究通过比较游戏玩家和非游戏玩家的多群体分析,调查了巴西人采用虚拟世界的行为意愿的决定因素。通过整合信任、兼容性、社会影响和技术可用性来改进TAM,以捕获游戏玩家(n = 201)和非游戏玩家(n = 238)采用元世界的行为意图的驱动因素。使用PLS-SEM对调查数据进行分析,以检验所提出的关系。研究结果揭示了不同用户群体采用意向的不同途径。易用性、兼容性和信任成为两组玩家的重要驱动因素,而感知有用性仅在非玩家中影响采用虚拟世界的行为意愿。相反,社交影响力和技术可用性对玩家的影响更大,这表明社交互动和体验动态对沉浸在数字世界中的用户起着核心作用。这些结果表明,采用沉浸式技术的意图不能被普遍的功利主义机制完全解释,因为TAM的解释结构随着用户的数字沉浸和消费相关交互水平而变化。研究结果还表明,巴西新兴市场背景放大了基础设施、信任和技术获取方面的差异。从管理角度来看,结果表明,直观的设计和信任建立机制构成了普遍要求,而沟通策略应强调非玩家的有用性和可访问性,并利用社区认可和玩家沉浸式参与。该研究揭示了沉浸式数字环境中TAM的边界条件,并对采用元世界的行为意图提出了更加细分敏感的理解,从而为文献做出了贡献。
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来源期刊
Human Behavior and Emerging Technologies
Human Behavior and Emerging Technologies Social Sciences-Social Sciences (all)
CiteScore
17.20
自引率
8.70%
发文量
73
期刊介绍: Human Behavior and Emerging Technologies is an interdisciplinary journal dedicated to publishing high-impact research that enhances understanding of the complex interactions between diverse human behavior and emerging digital technologies.
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