Acceptance and Commitment Group Therapy for Problematic Gaming in Adolescents: A Randomized Controlled Trial.

IF 2 Q4 PSYCHIATRY
Zahra Ibadina, Nining Febriyana, Margarita Maria Maramis, Royke Tony Kalalo
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引用次数: 0

Abstract

Objectives: Internet Gaming Disorder (IGD) is associated with emotional distress and functional impairment in adolescents. This study evaluated the effectiveness of Acceptance and Commitment Group Therapy (ACGT) in reducing problematic gaming symptoms and associated depression, anxiety, and stress among high school students.

Methods: In this randomized controlled trial, 40 adolescents with problematic gaming symptoms, identified using a prespecified 7-item Game Addiction Scale (GAS-7) screening threshold of ≥14, were randomly assigned to either ACGT (n=20) or a control group (n=20). Participants in the intervention group received eight weekly sessions of ACGT, whereas the control group received no structured intervention. Outcomes were assessed at baseline, post-intervention, and three-month follow-up using GAS-7 and the Depression Anxiety Stress Scale-Youth version.

Results: Participants who received the intervention demonstrated reductions in problematic gaming symptoms that were maintained at follow-up. The median GAS-7 scores decreased from 16.5 at baseline to 11.0 post-intervention and 11.5 at the three-month follow-up, whereas scores increased in the control group (all p<0.001). In the adjusted analyses, a significant "treatment group×baseline GAS-7" interaction was observed at both post-intervention (F[1,33]=10.36; p=0.003) and follow-up (F[1,33]=6.79; p=0.014), indicating that between-group differences varied according to baseline problematic gaming severity. Secondary emotional outcomes were exploratory and should be interpreted with caution.

Conclusion: A group-based intervention that incorporated Acceptance and Commitment Therapy was associated with a sustained reduction in problematic gaming symptoms among adolescents. These findings support the need for further evaluation of this approach in larger randomized trials with active control conditions and diagnostic confirmation of IGD.

青少年问题游戏的接受与承诺团体治疗:一项随机对照试验。
目的:网络游戏障碍(IGD)与青少年情绪困扰和功能障碍有关。本研究评估了接纳与承诺团体疗法(ACGT)在减少高中生问题游戏症状及相关抑郁、焦虑和压力方面的有效性。方法:在这项随机对照试验中,40名有问题游戏症状的青少年,使用预先设定的7项游戏成瘾量表(GAS-7)筛选阈值≥14,被随机分配到ACGT组(n=20)或对照组(n=20)。干预组的参与者每周接受8次ACGT治疗,而对照组没有接受结构化干预。使用GAS-7和抑郁焦虑压力量表-青年版评估基线、干预后和三个月随访的结果。结果:接受干预的参与者表现出问题游戏症状的减少,并在随访中保持不变。GAS-7的中位数得分从基线时的16.5分下降到干预后的11.0分和三个月的随访时的11.5分,而对照组的得分则有所增加。结论:采用接受和承诺疗法的群体干预与青少年问题游戏症状的持续减少有关。这些发现支持在具有主动对照条件和确诊IGD的更大规模随机试验中进一步评估该方法的必要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.90
自引率
5.00%
发文量
20
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