{"title":"The Impact of Altruism in Symmetric Two-Strategy Population Games","authors":"Colton Hill;Philip N. Brown;Keith Paarporn","doi":"10.1109/TCSS.2026.3713848","DOIUrl":null,"url":null,"abstract":"It is well known that <italic>selfish</i> behavior, where agents choose strategies to maximize their individual payoff, can lead to degraded social welfare. These inefficiencies can seemingly be mitigated when agents behave <italic>altruistically</i>, and choose strategies intended to increase social welfare. However, in certain settings, altruism can be <italic>perverse</i>, and worsen social welfare compared to if all agents had behaved selfishly. Thus, the goal of this article is to investigate altruistic perversity in the context of symmetric two-strategy population games containing a heterogeneous population of selfish and altruistic agents. We find that if a game has a strictly concave welfare function, then any agent is guaranteed to improve social welfare if they behave altruistically rather than selfishly. Then, we formalize the contrapositive, and show that altruism can be perverse only in population games with a convex social welfare function. Finally, we determine the worst-case harm caused by altruism when the welfare function is convex. Our results provide a complete characterization of how altruism impacts social welfare for the class of symmetric two-strategy games presented in normal form.","PeriodicalId":13044,"journal":{"name":"IEEE Transactions on Computational Social Systems","volume":"13 5","pages":"5662-5673"},"PeriodicalIF":4.6000,"publicationDate":"2026-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Computational Social Systems","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/11640735/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2026/8/3 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0
Abstract
It is well known that selfish behavior, where agents choose strategies to maximize their individual payoff, can lead to degraded social welfare. These inefficiencies can seemingly be mitigated when agents behave altruistically, and choose strategies intended to increase social welfare. However, in certain settings, altruism can be perverse, and worsen social welfare compared to if all agents had behaved selfishly. Thus, the goal of this article is to investigate altruistic perversity in the context of symmetric two-strategy population games containing a heterogeneous population of selfish and altruistic agents. We find that if a game has a strictly concave welfare function, then any agent is guaranteed to improve social welfare if they behave altruistically rather than selfishly. Then, we formalize the contrapositive, and show that altruism can be perverse only in population games with a convex social welfare function. Finally, we determine the worst-case harm caused by altruism when the welfare function is convex. Our results provide a complete characterization of how altruism impacts social welfare for the class of symmetric two-strategy games presented in normal form.
期刊介绍:
IEEE Transactions on Computational Social Systems focuses on such topics as modeling, simulation, analysis and understanding of social systems from the quantitative and/or computational perspective. "Systems" include man-man, man-machine and machine-machine organizations and adversarial situations as well as social media structures and their dynamics. More specifically, the proposed transactions publishes articles on modeling the dynamics of social systems, methodologies for incorporating and representing socio-cultural and behavioral aspects in computational modeling, analysis of social system behavior and structure, and paradigms for social systems modeling and simulation. The journal also features articles on social network dynamics, social intelligence and cognition, social systems design and architectures, socio-cultural modeling and representation, and computational behavior modeling, and their applications.