A Bilevel Consensus Model Based on Network Game for Maximizing Satisfaction and Minimizing Cost

IF 4.6 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Shengli Li;Yuhua Qian;Cuiping Wei;Peide Liu;Xihong Yan
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引用次数: 0

Abstract

During the consensus reaching process (CRP), decision makers (DMs) typically achieve the desired consensus through discussion and persuasion. In this process, the moderator invests time and resources to persuade the DMs to change their opinions. Consequently, various interaction behaviors occur during the CRP, encompassing interactions between the moderator and DMs, as well as interactions among DMs. This article aims to develop a minimum cost-based consensus model by considering these interaction behaviors during the CRP. We utilize a network game to model the interplay among the behaviors of DMs and employ the Stackelberg game architecture to design an interactive mechanism between the DMs and the moderator. In the proposed model, the moderator provides compensation strategies and feedback suggestions to guide the DMs toward achieving the desired consensus level with minimal consensus cost. Meanwhile, the DMs adjust their opinions with the aim of maximizing their satisfaction. We then present an equilibrium analysis for the proposed model. Finally, we conduct an example application to illustrate and justify the performance of the proposed model.
基于满意度最大化和成本最小化的网络博弈双层共识模型
在达成共识过程(CRP)中,决策者通常通过讨论和说服来达成期望的共识。在这个过程中,主持人投入时间和资源来说服dm改变他们的观点。因此,在CRP过程中会发生各种交互行为,包括调节者和dm之间的交互,以及dm之间的交互。本文旨在通过考虑CRP期间的这些相互作用行为,建立一个基于最小成本的共识模型。我们利用一个网络游戏来模拟dm行为之间的相互作用,并采用Stackelberg游戏架构来设计dm与版主之间的交互机制。在提出的模型中,主持人提供补偿策略和反馈建议,以指导决策经理以最小的共识成本达到期望的共识水平。同时,dm也会以满意度最大化为目标调整自己的意见。然后,我们对所提出的模型进行了均衡分析。最后,我们进行了一个示例应用来说明和证明所提出模型的性能。
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来源期刊
IEEE Transactions on Computational Social Systems
IEEE Transactions on Computational Social Systems Social Sciences-Social Sciences (miscellaneous)
CiteScore
10.00
自引率
20.00%
发文量
316
期刊介绍: IEEE Transactions on Computational Social Systems focuses on such topics as modeling, simulation, analysis and understanding of social systems from the quantitative and/or computational perspective. "Systems" include man-man, man-machine and machine-machine organizations and adversarial situations as well as social media structures and their dynamics. More specifically, the proposed transactions publishes articles on modeling the dynamics of social systems, methodologies for incorporating and representing socio-cultural and behavioral aspects in computational modeling, analysis of social system behavior and structure, and paradigms for social systems modeling and simulation. The journal also features articles on social network dynamics, social intelligence and cognition, social systems design and architectures, socio-cultural modeling and representation, and computational behavior modeling, and their applications.
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