{"title":"Learning Multiagent Cooperation via Reciprocity-Based Actor-Critic Framework","authors":"Jia Long;Dengxiu Yu;C. L. Philip Chen","doi":"10.1109/TCSS.2026.3705509","DOIUrl":null,"url":null,"abstract":"In multiagent mixed-motive games, the dynamic adaptation among agent policies induces a nonstationary environment, posing challenges to stable learning and convergence toward Pareto-optimal equilibrium. To address this, this article proposes a reciprocity-based actor-critic (AC) framework by embedding a mutual help mechanism, which encourages agents to balance self-interest with the preferences of others. Our approach utilizes a centralized critic to estimate Q-values and infer expected policies of other agents, while decentralized actors concurrently update individual policies through selective altruistic adjustments. By integrating expected policy computation and redefining the advantage function, it promotes agent cooperation without sacrificing individual interests, thus mitigating local optimality. A policy improvement lower bound is established to ensure monotonic convergence with theoretical guarantees for Pareto improvement. Furthermore, we design a hybrid neural architecture that combines a shared backbone network for global knowledge transfer with personalized branches for individual policy optimization. This structure balances coordination and adaptation by synthesizing extrinsic environmental feedback with intrinsic agent motivation. Experimental results validate the effectiveness of our method in enhancing behavior coordination and learning efficiency in decentralized multiagent settings. Internal feedback, External feedback","PeriodicalId":13044,"journal":{"name":"IEEE Transactions on Computational Social Systems","volume":"13 5","pages":"5595-5607"},"PeriodicalIF":4.6000,"publicationDate":"2026-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Computational Social Systems","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/11581306/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2026/6/26 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0
Abstract
In multiagent mixed-motive games, the dynamic adaptation among agent policies induces a nonstationary environment, posing challenges to stable learning and convergence toward Pareto-optimal equilibrium. To address this, this article proposes a reciprocity-based actor-critic (AC) framework by embedding a mutual help mechanism, which encourages agents to balance self-interest with the preferences of others. Our approach utilizes a centralized critic to estimate Q-values and infer expected policies of other agents, while decentralized actors concurrently update individual policies through selective altruistic adjustments. By integrating expected policy computation and redefining the advantage function, it promotes agent cooperation without sacrificing individual interests, thus mitigating local optimality. A policy improvement lower bound is established to ensure monotonic convergence with theoretical guarantees for Pareto improvement. Furthermore, we design a hybrid neural architecture that combines a shared backbone network for global knowledge transfer with personalized branches for individual policy optimization. This structure balances coordination and adaptation by synthesizing extrinsic environmental feedback with intrinsic agent motivation. Experimental results validate the effectiveness of our method in enhancing behavior coordination and learning efficiency in decentralized multiagent settings. Internal feedback, External feedback
期刊介绍:
IEEE Transactions on Computational Social Systems focuses on such topics as modeling, simulation, analysis and understanding of social systems from the quantitative and/or computational perspective. "Systems" include man-man, man-machine and machine-machine organizations and adversarial situations as well as social media structures and their dynamics. More specifically, the proposed transactions publishes articles on modeling the dynamics of social systems, methodologies for incorporating and representing socio-cultural and behavioral aspects in computational modeling, analysis of social system behavior and structure, and paradigms for social systems modeling and simulation. The journal also features articles on social network dynamics, social intelligence and cognition, social systems design and architectures, socio-cultural modeling and representation, and computational behavior modeling, and their applications.