Nash Equilibrium Seeking for Hybrid Heterogeneous Euler–Lagrange Systems in Multicluster Games Under DoS Attacks: A Predefined-Time Approach

IF 4.6 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Shuting Chen;Ying Wan;Leszek Rutkowski;Liang Hua;Jinde Cao
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引用次数: 0

Abstract

This article investigates the problem of generalized Nash equilibrium (NE) seeking in multicluster games involving hybrid heterogeneous Euler–Lagrange (EL) systems under denial-of-service (DoS) attack. Each cluster aims to minimize its payoff function, integrating noncooperative games with distributed optimization in a unified framework. Traditional generalized Nash equilibrium (GNE) seeking methods often assume linear dynamics, which are insufficient for real-world applications involving nonlinear hybrid heterogeneous EL systems. Initially, the problem is addressed without considering DoS attacks, where a distributed predefined-time control method is developed to achieve GNE among players in the multicluster game. This approach ensures convergence to the NE within a predefined-time frame. Moreover, in complex DoS environments, achieving GNE becomes challenging when the communication links between agents are attacked. To address this, we propose a topology reconstruction method by restoring and reconnecting the communication connection based on their positions. Meanwhile, the sufficient conditions to GNE seeking in predefined-time under DoS attacks are presented. Numerical simulations are provided to validate the effectiveness of our method in multicluster game scenarios, demonstrating its practical applicability in both DoS attacks and non-attack situations.
DoS攻击下混合异构Euler-Lagrange系统的纳什均衡寻求:一种预定义时间方法
本文研究了拒绝服务攻击下混合异构欧拉-拉格朗日(EL)系统多集群博弈中的广义纳什均衡(NE)寻求问题。每个集群的目标是最小化其收益函数,将非合作博弈与分布式优化整合在统一的框架中。传统的广义纳什均衡(GNE)求解方法通常假设为线性动力学,这对于实际应用中涉及非线性混合异构EL系统是不够的。首先,在不考虑DoS攻击的情况下,提出了一种分布式的预定义时间控制方法,实现多集群游戏中玩家间的GNE。这种方法确保在预定义的时间框架内收敛到网元。此外,在复杂的DoS环境中,当代理之间的通信链路受到攻击时,实现GNE变得具有挑战性。为了解决这个问题,我们提出了一种拓扑重建方法,通过根据它们的位置恢复和重新连接通信连接。同时,给出了DoS攻击下在预定义时间内进行GNE搜索的充分条件。通过数值仿真验证了该方法在多集群博弈场景下的有效性,证明了该方法在DoS攻击和非攻击情况下的实用性。
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来源期刊
IEEE Transactions on Computational Social Systems
IEEE Transactions on Computational Social Systems Social Sciences-Social Sciences (miscellaneous)
CiteScore
10.00
自引率
20.00%
发文量
316
期刊介绍: IEEE Transactions on Computational Social Systems focuses on such topics as modeling, simulation, analysis and understanding of social systems from the quantitative and/or computational perspective. "Systems" include man-man, man-machine and machine-machine organizations and adversarial situations as well as social media structures and their dynamics. More specifically, the proposed transactions publishes articles on modeling the dynamics of social systems, methodologies for incorporating and representing socio-cultural and behavioral aspects in computational modeling, analysis of social system behavior and structure, and paradigms for social systems modeling and simulation. The journal also features articles on social network dynamics, social intelligence and cognition, social systems design and architectures, socio-cultural modeling and representation, and computational behavior modeling, and their applications.
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