Sparing User Time With a Socially Aware Independent Metaverse Avatar

IF 4.6 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Theofanis P. Raptis;Chiara Boldrini;Marco Conti;Andrea Passarella
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引用次数: 0

Abstract

The metaverse is redefining digital interactions by merging physical, virtual, and social dimensions, yet its effects on social networking remain largely unexplored. This work examines the role of independent avatars (autonomous digital entities capable of managing social interactions on behalf of users), to optimize social time allocation and reshape metaverse-based online social networks. We propose a novel computational model that integrates a quantitative and realistic representation of user social life, grounded in evolutionary anthropology, with a framework for avatar-mediated interactions. Our model quantifies the effectiveness of a partial replacement of in-person interactions with independent avatar interactions. Additionally, it accounts for social conflicts and specific socialization constraints. We leverage our model to explore the benefits and trade-offs of an avatar-augmented social life in the metaverse. Since the exact problem formulation leads to an NP-hard optimization problem when incorporating avatars into the social network, we tackle this challenge by introducing a heuristic solution. Through simulations, we compare avatar-mediated and non-avatar-mediated social networking, demonstrating the potential of independent avatars to enhance social connectivity and efficiency. Our findings provide a foundation for optimizing metaverse-based social interactions, as well as useful insights for future digital social network design.
使用具有社交意识的独立虚拟化身节省用户时间
虚拟世界正在通过融合物理、虚拟和社交维度来重新定义数字互动,但它对社交网络的影响在很大程度上仍未被探索。这项工作考察了独立化身(能够代表用户管理社交互动的自主数字实体)的作用,以优化社交时间分配并重塑基于元数据的在线社交网络。我们提出了一种新的计算模型,该模型以进化人类学为基础,将用户社会生活的定量和现实表现与化身介导的互动框架相结合。我们的模型量化了用独立化身交互部分替代面对面交互的有效性。此外,它还解释了社会冲突和特定的社会化约束。我们利用我们的模型来探索虚拟世界中虚拟社会生活的利弊。由于在将化身纳入社交网络时,确切的问题公式导致了NP-hard优化问题,因此我们通过引入启发式解决方案来解决这一挑战。通过模拟,我们比较了虚拟身份中介和非虚拟身份中介的社交网络,证明了独立虚拟身份在增强社交连通性和效率方面的潜力。我们的研究结果为优化基于元数据的社交互动提供了基础,也为未来的数字社交网络设计提供了有用的见解。
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来源期刊
IEEE Transactions on Computational Social Systems
IEEE Transactions on Computational Social Systems Social Sciences-Social Sciences (miscellaneous)
CiteScore
10.00
自引率
20.00%
发文量
316
期刊介绍: IEEE Transactions on Computational Social Systems focuses on such topics as modeling, simulation, analysis and understanding of social systems from the quantitative and/or computational perspective. "Systems" include man-man, man-machine and machine-machine organizations and adversarial situations as well as social media structures and their dynamics. More specifically, the proposed transactions publishes articles on modeling the dynamics of social systems, methodologies for incorporating and representing socio-cultural and behavioral aspects in computational modeling, analysis of social system behavior and structure, and paradigms for social systems modeling and simulation. The journal also features articles on social network dynamics, social intelligence and cognition, social systems design and architectures, socio-cultural modeling and representation, and computational behavior modeling, and their applications.
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