{"title":"MHFS: Multimodal Haptic Feedback System for Enhanced Immersive Experience","authors":"Zihe Zhao;Hongbei Meng;Cong Li;Wenyu Yang;Shengbo Wang;Xuhang Chen;Chenyu Tang;Yu Pan;Arokia Nathan;Shuo Gao","doi":"10.1109/TCSS.2025.3640775","DOIUrl":null,"url":null,"abstract":"Haptic feedback devices provide a sense of immersion that makes them play a key role in the domain of human-environment interactivities, such as in telemedicine, teleoperation, and online education. However, widely used unimodal or limited-modal approaches, such as vibrotactile, electrotactile, force-feedback, thermal, and emerging mid-air ultrasound/magnetorheological systems, are merely capable of simulating few virtual materials, exhibit a deficiency in fidelity, and necessitate substantial training expenditures. To address these limitations, we propose a multivirtual object recognition system based on multimodal haptic feedback and develop an evaluation and training scheme. The system is based on electrohaptic, vibrohaptic, and thermohaptic, acquires four haptic perception modalities, roughness, sharpness, hardness, and temperature, and simulates the haptic sensation of eight different materials. In experiments, the fidelity alignment of haptic feelings of real and virtual objects is 85.8%, and after averaged 2.8 trainings, the recognition accuracy reaches 100%. Our research not only improves the realism of haptic feedback but also significantly reduces the training cost, providing a more cost-effective and practical solution for user experience enhancement in virtual reality (VR) and meta-universe applications.","PeriodicalId":13044,"journal":{"name":"IEEE Transactions on Computational Social Systems","volume":"13 5","pages":"6656-6669"},"PeriodicalIF":4.6000,"publicationDate":"2026-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Computational Social Systems","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/11321193/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2026/1/1 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0
Abstract
Haptic feedback devices provide a sense of immersion that makes them play a key role in the domain of human-environment interactivities, such as in telemedicine, teleoperation, and online education. However, widely used unimodal or limited-modal approaches, such as vibrotactile, electrotactile, force-feedback, thermal, and emerging mid-air ultrasound/magnetorheological systems, are merely capable of simulating few virtual materials, exhibit a deficiency in fidelity, and necessitate substantial training expenditures. To address these limitations, we propose a multivirtual object recognition system based on multimodal haptic feedback and develop an evaluation and training scheme. The system is based on electrohaptic, vibrohaptic, and thermohaptic, acquires four haptic perception modalities, roughness, sharpness, hardness, and temperature, and simulates the haptic sensation of eight different materials. In experiments, the fidelity alignment of haptic feelings of real and virtual objects is 85.8%, and after averaged 2.8 trainings, the recognition accuracy reaches 100%. Our research not only improves the realism of haptic feedback but also significantly reduces the training cost, providing a more cost-effective and practical solution for user experience enhancement in virtual reality (VR) and meta-universe applications.
期刊介绍:
IEEE Transactions on Computational Social Systems focuses on such topics as modeling, simulation, analysis and understanding of social systems from the quantitative and/or computational perspective. "Systems" include man-man, man-machine and machine-machine organizations and adversarial situations as well as social media structures and their dynamics. More specifically, the proposed transactions publishes articles on modeling the dynamics of social systems, methodologies for incorporating and representing socio-cultural and behavioral aspects in computational modeling, analysis of social system behavior and structure, and paradigms for social systems modeling and simulation. The journal also features articles on social network dynamics, social intelligence and cognition, social systems design and architectures, socio-cultural modeling and representation, and computational behavior modeling, and their applications.