Mitchell C Profeit, David J Hancock, Vladislav A Bespomoshchnov, Luc J Martin
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引用次数: 0
Abstract
In many high-performance team sports, physical ability alone is insufficient for consistent success. Increasingly, perceptual-cognitive skills, such as in-game decision-making, have been recognized as critical differentiators among elite athletes. We conducted a comparative analysis to explore how emerging technologies can be used to study and enhance decision-making in situ, within dynamic environments representative of team sport. In doing so, we discuss strengths and limitations of four popular technologies: 2D video analysis, 360° video, mobile eye-tracking, and immersive virtual reality (VR), alongside four main criteria: fidelity, implementation cost, time investment, and appropriateness for individual and team-based training. As an overview, we suggest that whereas 2D and 360° video methods provide accessible and timely feedback, their static and observational nature restricts representational accuracy. Mobile eye-tracking offers insights into visual attention patterns but is limited by cost, labour demands, and practical challenges in contact sport environments. In contrast, and despite high resource demands (i.e. cost and time), VR offers an immersive and customizable training environment that facilitates both individual and team decision-making skills through repeated exposure to game-relevant scenarios. We conclude our analysis by emphasizing the importance of ongoing research to enhance these technologies and tailor them to real-world sport performance settings.
期刊介绍:
The Journal of Sports Sciences has an international reputation for publishing articles of a high standard and is both Medline and Clarivate Analytics-listed. It publishes research on various aspects of the sports and exercise sciences, including anatomy, biochemistry, biomechanics, performance analysis, physiology, psychology, sports medicine and health, as well as coaching and talent identification, kinanthropometry and other interdisciplinary perspectives.
The emphasis of the Journal is on the human sciences, broadly defined and applied to sport and exercise. Besides experimental work in human responses to exercise, the subjects covered will include human responses to technologies such as the design of sports equipment and playing facilities, research in training, selection, performance prediction or modification, and stress reduction or manifestation. Manuscripts considered for publication include those dealing with original investigations of exercise, validation of technological innovations in sport or comprehensive reviews of topics relevant to the scientific study of sport.