From observation to immersion: A comparative analysis of emerging technologies for developing decision-making in team sport.

IF 3.1 2区 医学 Q2 SPORT SCIENCES
Mitchell C Profeit, David J Hancock, Vladislav A Bespomoshchnov, Luc J Martin
{"title":"From observation to immersion: A comparative analysis of emerging technologies for developing decision-making in team sport.","authors":"Mitchell C Profeit, David J Hancock, Vladislav A Bespomoshchnov, Luc J Martin","doi":"10.1080/02640414.2026.2741479","DOIUrl":null,"url":null,"abstract":"<p><p>In many high-performance team sports, physical ability alone is insufficient for consistent success. Increasingly, perceptual-cognitive skills, such as in-game decision-making, have been recognized as critical differentiators among elite athletes. We conducted a comparative analysis to explore how emerging technologies can be used to study and enhance decision-making in situ, within dynamic environments representative of team sport. In doing so, we discuss strengths and limitations of four popular technologies: 2D video analysis, 360° video, mobile eye-tracking, and immersive virtual reality (VR), alongside four main criteria: fidelity, implementation cost, time investment, and appropriateness for individual and team-based training. As an overview, we suggest that whereas 2D and 360° video methods provide accessible and timely feedback, their static and observational nature restricts representational accuracy. Mobile eye-tracking offers insights into visual attention patterns but is limited by cost, labour demands, and practical challenges in contact sport environments. In contrast, and despite high resource demands (i.e. cost and time), VR offers an immersive and customizable training environment that facilitates both individual and team decision-making skills through repeated exposure to game-relevant scenarios. We conclude our analysis by emphasizing the importance of ongoing research to enhance these technologies and tailor them to real-world sport performance settings.</p>","PeriodicalId":17066,"journal":{"name":"Journal of Sports Sciences","volume":" ","pages":"1-12"},"PeriodicalIF":3.1000,"publicationDate":"2026-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Sports Sciences","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1080/02640414.2026.2741479","RegionNum":2,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"SPORT SCIENCES","Score":null,"Total":0}
引用次数: 0

Abstract

In many high-performance team sports, physical ability alone is insufficient for consistent success. Increasingly, perceptual-cognitive skills, such as in-game decision-making, have been recognized as critical differentiators among elite athletes. We conducted a comparative analysis to explore how emerging technologies can be used to study and enhance decision-making in situ, within dynamic environments representative of team sport. In doing so, we discuss strengths and limitations of four popular technologies: 2D video analysis, 360° video, mobile eye-tracking, and immersive virtual reality (VR), alongside four main criteria: fidelity, implementation cost, time investment, and appropriateness for individual and team-based training. As an overview, we suggest that whereas 2D and 360° video methods provide accessible and timely feedback, their static and observational nature restricts representational accuracy. Mobile eye-tracking offers insights into visual attention patterns but is limited by cost, labour demands, and practical challenges in contact sport environments. In contrast, and despite high resource demands (i.e. cost and time), VR offers an immersive and customizable training environment that facilitates both individual and team decision-making skills through repeated exposure to game-relevant scenarios. We conclude our analysis by emphasizing the importance of ongoing research to enhance these technologies and tailor them to real-world sport performance settings.

从观察到沉浸:团队运动中发展决策的新兴技术比较分析。
在许多高水平的团队运动中,单靠体能是不足以取得持续成功的。越来越多的人认为,感知认知技能,比如比赛中的决策能力,是区分优秀运动员的关键因素。我们进行了一项比较分析,以探索如何在团队运动的动态环境中使用新兴技术来研究和提高现场决策。在此过程中,我们讨论了四种流行技术的优势和局限性:2D视频分析,360°视频,移动眼动追踪和沉浸式虚拟现实(VR),以及四个主要标准:保真度,实施成本,时间投入以及适合个人和团队培训。综上所述,我们认为2D和360°视频方法提供了可访问和及时的反馈,但它们的静态和观测性质限制了表征的准确性。移动眼动追踪提供了对视觉注意力模式的洞察,但受到成本、劳动力需求和接触运动环境中的实际挑战的限制。相比之下,尽管高资源需求(即成本和时间),VR提供了一个沉浸式和可定制的培训环境,通过反复暴露于游戏相关场景,促进个人和团队的决策技能。我们通过强调正在进行的研究的重要性来总结我们的分析,以增强这些技术并使其适应现实世界的运动表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Journal of Sports Sciences
Journal of Sports Sciences 社会科学-运动科学
CiteScore
6.30
自引率
2.90%
发文量
147
审稿时长
12 months
期刊介绍: The Journal of Sports Sciences has an international reputation for publishing articles of a high standard and is both Medline and Clarivate Analytics-listed. It publishes research on various aspects of the sports and exercise sciences, including anatomy, biochemistry, biomechanics, performance analysis, physiology, psychology, sports medicine and health, as well as coaching and talent identification, kinanthropometry and other interdisciplinary perspectives. The emphasis of the Journal is on the human sciences, broadly defined and applied to sport and exercise. Besides experimental work in human responses to exercise, the subjects covered will include human responses to technologies such as the design of sports equipment and playing facilities, research in training, selection, performance prediction or modification, and stress reduction or manifestation. Manuscripts considered for publication include those dealing with original investigations of exercise, validation of technological innovations in sport or comprehensive reviews of topics relevant to the scientific study of sport.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信
小红书