Analytical solution for real-time simulation of membrane deformation

IF 6.1 Q1 Computer Science
Virtual Reality Intelligent Hardware Pub Date : 2026-08-01 Epub Date: 2026-09-23 DOI:10.1016/j.vrih.2026.07.003
Ivan F. COSTA, Armando M. MAROJA, Edivaldo J. da SILVA, Geraldo B. OLIVEIRA FILHO, Rafael S. COSTA, Eduardo LEONARDECZ
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引用次数: 0

Abstract

Despite considerable efforts in simulating the behavior of soft tissues in the last decades, real-time modeling of soft tissue deformation remains a challenge. Current deformable models face several challenges that limit their use in interactive applications. In particular, the primary limitations with regard to effciency and stability should be addressed to achieve graphic and haptic interactivity. Herein, a new analytical approach for real-time simulation of object deformation is proposed. This approach utilizes physically motivated analytical equations to achieve deformations. Moreover, we developed an analytical solution for elastic two-dimensional (2D) membranes and three-dimensional (3D) objects enclosed by a fluid-filled membrane. We solved Poisson’s equation with a Dirichlet boundary condition using Green’s functions to obtain the analytical solutions. We obtained the equilibrium configurations of a deformed 2D membrane in contact with a probe and compared the results to the experimental data through statistical validation. Subsequently, the proposed approach was extended to simulate the surface deformation of a 3D object with volume conservation. Furthermore, the methodology was successfully implemented in a virtual-reality environment with haptic force feedback to enhance the user’s immersion. Our results demonstrated that the proposed analytical approach enables real-time modeling of membrane deformations, and the statistical analysis provides a deep understanding of the model’s strengths and limitations.
实时模拟膜变形的解析解
尽管在过去的几十年里,人们在模拟软组织行为方面做出了相当大的努力,但软组织变形的实时建模仍然是一个挑战。当前的可变形模型面临着一些限制其在交互式应用程序中的使用的挑战。特别是,在效率和稳定性方面的主要限制应该解决,以实现图形和触觉的交互性。在此基础上,提出了一种新的物体变形实时仿真分析方法。这种方法利用物理驱动的分析方程来实现变形。此外,我们开发了弹性二维(2D)膜和被充满流体的膜包围的三维(3D)物体的解析解。用格林函数求解了具有狄利克雷边界条件的泊松方程,得到了解析解。我们得到了变形二维膜与探针接触时的平衡构型,并将结果与实验数据进行了统计验证。随后,将该方法扩展到具有体积守恒的三维物体表面变形的模拟中。此外,该方法已成功地在具有触觉力反馈的虚拟现实环境中实现,以增强用户的沉浸感。我们的研究结果表明,所提出的分析方法可以实现膜变形的实时建模,并且统计分析可以深入了解模型的优点和局限性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Virtual Reality  Intelligent Hardware
Virtual Reality Intelligent Hardware Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.40
自引率
0.00%
发文量
35
审稿时长
12 weeks
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