The Effects of Exergames on Fundamental Movement Skills in Childhood: A Systematic Review and Meta-analysis.

IF 6.2 2区 医学 Q1 SPORT SCIENCES
Oscar O'Brien, Connah Kendrick, Ben Ives, Moi Hoon Yap, John Henry
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引用次数: 0

Abstract

Background: Physical inactivity is a public health crisis that is influenced by practical barriers in childhood. We define a category of interventions that can reduce barriers, with exergames being one example. There is mixed evidence on fundamental movement skills effects, due to variability in experimental outcomes, that may be limiting usage. This meta-analysis identifies the source of that variability to determine the effect of exergames on fundamental movement skills.

Methods: To provide a comprehensive evidence base, we systematically surveyed 10 research databases / search engines (PubMed, APA PsycINFO, SPORTDiscus, IEEE Xplore, ACM Digital Library, Scopus, Proquest, Web of Science, ScienceDirect, and Google Scholar) to identify studies of the post-intervention effects of exergames upon children's fundamental movement skills, published between Jan 2000 and Dec 2025. Records were identified through boolean search terms and then manual reviews of abstracts and full text. We used set theory and order theory, in an approach we call systematic hypothesis testing, to explore all explanations for fundamental movement skills variability.

Results: In total, 17 statistically significant comparisons from 12 studies were identified. Comparisons between groups involved variance in coaching levels, activity structure levels, and whether the activity was an exergame or not. This study demonstrates that variability in fundamental movement skills effects is explained by coaching and activity structure, rather than exergame status. There was no evidence of a differential effect for skill components.

Conclusions: Low-barrier exergames, as defined in our taxonomy of exergame types, are just as effective as traditional activity for fundamental movement skills adaptation. They should be freely chosen by teachers and parents, to overcome the practical challenges that are spiralling into physically inactive lifestyles. This study provides a taxonomy and model of statistically significant effects that future research should use to manage the methodological variability that has made building upon previous findings challenging.

运动游戏对儿童基本运动技能的影响:系统回顾和荟萃分析。
背景:缺乏身体活动是一种公共卫生危机,受到儿童时期实际障碍的影响。我们定义了一类可以减少障碍的干预措施,游戏就是一个例子。由于实验结果的可变性,关于基本运动技能效果的证据不一,这可能限制了使用。这项荟萃分析确定了这种可变性的来源,以确定运动对基本运动技能的影响。方法:为了提供一个全面的证据基础,我们系统地调查了10个研究数据库/搜索引擎(PubMed、APA PsycINFO、SPORTDiscus、IEEE Xplore、ACM数字图书馆、Scopus、Proquest、Web of Science、ScienceDirect和谷歌Scholar),以确定2000年1月至2025年12月间发表的关于游戏对儿童基本运动技能干预后影响的研究。记录是通过布尔搜索词识别的,然后通过人工审查摘要和全文。我们使用集合理论和顺序理论,在一种我们称之为系统假设检验的方法中,探索对基本动作技能可变性的所有解释。结果:共从12项研究中发现17项具有统计学意义的比较。两组之间的比较包括教练水平、活动结构水平以及活动是否为练习游戏的差异。本研究表明,基本动作技能效果的变化是由教练和活动结构来解释的,而不是由运动状态来解释的。没有证据表明技能成分有不同的影响。结论:正如我们对运动类型的分类所定义的那样,对于基本运动技能的适应,低障碍运动游戏与传统活动一样有效。他们应该由老师和家长自由选择,以克服导致缺乏运动的生活方式的实际挑战。这项研究提供了一个统计显著效应的分类和模型,未来的研究应该使用它来管理方法上的可变性,这些可变性使得建立在以前的发现上具有挑战性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Sports Medicine - Open
Sports Medicine - Open SPORT SCIENCES-
CiteScore
7.00
自引率
4.30%
发文量
142
审稿时长
13 weeks
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