Using computer games to explore foraging-predation trade-offs and spatial learning in humans.

IF 3 3区 综合性期刊 Q1 MULTIDISCIPLINARY SCIENCES
Stav Subach, Arik Dorfman, Adi Bar, Tali Potudin, Aziz Subach, Inon Scharf
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引用次数: 0

Abstract

Foraging requires organisms to balance energetic gains against multiple costs, including predation risk, while updating decisions as conditions change. Although these processes are well studied in animals, ecologically grounded paradigms for testing behavioural updating and cross-task generalization in humans remain limited. We developed two computer-game assays inspired by animal foraging research to examine how humans adjust behaviour under simulated predation risk, whether prior risk exposure affects later decisions and whether spatial performance generalizes across tasks. Participants completed a central-place open-field foraging task under safe and risky conditions and a maze-navigation task assessing spatial learning. Predation risk reduced foraging effort and increased hiding behaviour. Behavioural responses also depended on task order: individuals exposed to risk first showed attenuated shifts across contexts, indicating carryover effects and incomplete updating of environmental state. Spatial performance generalized across tasks under both safe and risky contexts. In the maze task, performance improved across trials with a negatively accelerated learning curve, consistent with spatial learning dynamics. These findings show that ecologically grounded computer games can reveal imperfect updating under changing risk while providing a controlled framework for studying human decision-making under ecological constraints.

利用电脑游戏探索人类觅食-捕食的权衡和空间学习。
觅食需要生物平衡能量收益和多重成本,包括捕食风险,同时随着条件的变化更新决策。尽管这些过程在动物身上得到了很好的研究,但在人类身上测试行为更新和跨任务概括的生态学基础范式仍然有限。受动物觅食研究的启发,我们开发了两种电脑游戏测试,以研究人类如何在模拟捕食风险下调整行为,先前的风险暴露是否影响后来的决策,以及空间表现是否在任务中具有普遍性。参与者在安全和有风险的条件下完成了一个中心地点的露天觅食任务,以及一个评估空间学习能力的迷宫导航任务。捕食风险降低了觅食努力,增加了隐藏行为。行为反应还依赖于任务顺序:暴露于风险的个体首先表现出跨情境的减弱变化,表明了传递效应和环境状态的不完全更新。空间表现在安全环境和危险环境下都具有普遍性。在迷宫任务中,学习曲线呈负加速,与空间学习动态一致。这些发现表明,基于生态的电脑游戏可以揭示风险变化下的不完全更新,同时为研究生态约束下的人类决策提供了一个可控的框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Royal Society Open Science
Royal Society Open Science Multidisciplinary-Multidisciplinary
CiteScore
6.00
自引率
0.00%
发文量
508
审稿时长
14 weeks
期刊介绍: Royal Society Open Science is a new open journal publishing high-quality original research across the entire range of science on the basis of objective peer-review. The journal covers the entire range of science and mathematics and will allow the Society to publish all the high-quality work it receives without the usual restrictions on scope, length or impact.
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