A Randomized Controlled Trial of A Gamified Digital Mental Health Intervention for Child Anxiety.

IF 2.5 3区 医学 Q2 PSYCHIATRY
Kathryn D Kriegshauser, Margo A Larsen, Anirudh Sharma, Abigail Pine, Jeannie Leoutsakos, Lisa Hale, Joseph F McGuire
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Abstract

Childhood anxiety is common and represents a public health concern. Digital mental health interventions (DMHIs) show benefit for improving mental health outcomes and represent one option to increase access to cognitive behavioral therapy skills-but often have low engagement. We conducted a randomized controlled trial (RCT) that examined a gamified DMHI for the treatment of children with mild-to-moderate anxiety. 118 child-parent dyads were randomly assigned to receive a gamified DMHI, digital bibliotherapy, or a waitlist condition. After six weeks, participants completed a post-treatment assessment to characterize change in symptom severity. Participants in intervention groups completed a follow-up assessment six weeks later to characterize continued symptom improvement. Random-intercept linear models identified that the DMHI produced reductions in child anxiety severity at Week 6 relative to the waitlist (effect size = 0.36-0.60). There was improvement in parental anxiety sensitivity for all digital interventions at Week 6 compared to the waitlist (effect size = 0.48-0.50), but effects were non-significant after correcting for multiple comparisons. An exploratory mediation model found that change in parent anxiety sensitivity had an indirect effect on the reduction in child anxiety severity for digital interventions. The gamified DMHI demonstrated efficacy for reducing child anxiety severity in comparison to a waitlist. The exploratory indirect effect analysis generates hypotheses about the role of anxiety sensitivity as a possible mechanism of therapeutic improvement. Findings highlight the potential for the DMHI to serve as an accessible and scalable intervention to reduce child anxiety and inform the study design for a subsequent RCT.

游戏化数字心理健康干预儿童焦虑的随机对照试验
儿童焦虑症很常见,是一个公共卫生问题。数字心理健康干预(DMHIs)显示出改善心理健康结果的好处,是增加获得认知行为治疗技能的一种选择,但通常参与度较低。我们进行了一项随机对照试验(RCT),检查了游戏化DMHI治疗轻度至中度焦虑儿童的效果。118对父母的孩子被随机分配接受游戏化的DMHI,数字阅读疗法,或等候名单条件。六周后,参与者完成了治疗后评估,以表征症状严重程度的变化。干预组的参与者在六周后完成了随访评估,以描述症状的持续改善。随机截距线性模型发现,DMHI在第6周产生的儿童焦虑严重程度相对于等候名单的降低(效应大小= 0.36-0.60)。在第6周,与等候组相比,所有数字干预的父母焦虑敏感性都有所改善(效应值= 0.48-0.50),但在进行多次比较校正后,效果不显著。探索性中介模型发现,父母焦虑敏感性的变化对数字干预的儿童焦虑严重程度的降低有间接影响。与等候名单相比,游戏化的DMHI显示出降低儿童焦虑严重程度的功效。探索性间接效应分析产生了关于焦虑敏感性作为治疗改善的可能机制的作用的假设。研究结果强调了DMHI作为一种可获得和可扩展的干预措施来减少儿童焦虑的潜力,并为后续RCT的研究设计提供了信息。
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来源期刊
CiteScore
0.50
自引率
3.40%
发文量
174
期刊介绍: Child Psychiatry & Human Development is an interdisciplinary international journal serving the groups represented by child and adolescent psychiatry, clinical child/pediatric/family psychology, pediatrics, social science, and human development. The journal publishes research on diagnosis, assessment, treatment, epidemiology, development, advocacy, training, cultural factors, ethics, policy, and professional issues as related to clinical disorders in children, adolescents, and families. The journal publishes peer-reviewed original empirical research in addition to substantive and theoretical reviews.
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