How are woodworking and baking represented as we walk from the workshop to the kitchen? Virtual reality environment modulates the representation of corresponding actions.

IF 3.1 3区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Leon O H Kroczek, Michael Roidl, Angelika Lingnau, Marius Zimmermann
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Abstract

The recognition of actions presented as static photographs has been suggested to be modulated by the scene context-or image background -in which an action is presented, particularly for actions that are hard to recognize. This suggests scene context as an important feature when retrieving action representations, and poses the question whether scene context directly modulates the representational space of actions. Therefore, in this preregistered virtual reality (VR) study, we investigated in a group of N = 24 healthy participants how scene context by means of the (virtual) environment affects the representation of actions that do or do not correspond to the current environment. Participants performed multi-arrangement tasks on a set of kitchen and workshop actions while the virtual environment was manipulated to represent either a kitchen, workshop or neutral environment. Representational structure was estimated from the multi-arrangement tasks separately for each virtual environment and action domain (kitchen, workshop). Results showed increased consistency of the representation of kitchen actions over participants when the task was performed in a congruent (i.e., kitchen) compared with an incongruent (i.e., workshop) or neutral virtual environment, however, the same effect was not observed for workshop actions. Representational structure, however, was not affected by the environment. In accordance with previous studies on representational changes in domain-specific experts within various action and object domains the results suggest that an agent's environment may modulate the action space for corresponding actions by increasing robustness of represented familiar actions. These findings contribute to our understanding of contextual effects on mental representations within the domain of actions and beyond.

当我们从车间走到厨房时,木工和烘焙是如何表现的?虚拟现实环境调节相应动作的表示。
作为静态照片呈现的动作的识别已经被建议通过场景上下文或图像背景进行调制,其中一个动作被呈现,特别是对于难以识别的动作。这表明场景上下文是检索动作表征时的一个重要特征,并提出了场景上下文是否直接调节动作表征空间的问题。因此,在这项预先注册的虚拟现实(VR)研究中,我们在一组N = 24名健康参与者中调查了(虚拟)环境中的场景背景如何影响与当前环境相对应或不相对应的行为的表征。参与者在一组厨房和车间的动作中执行多安排任务,而虚拟环境被操纵为代表厨房、车间或中性环境。对每个虚拟环境和动作域(厨房、车间)分别从多布置任务中估计表征结构。结果显示,当任务在一致的(即厨房)中执行时,与在不一致的(即车间)或中性的虚拟环境中执行相比,参与者对厨房动作的表现具有更高的一致性,然而,在车间行动中没有观察到同样的效果。然而,代表结构不受环境的影响。根据前人对特定领域专家在不同动作和对象域中的表征变化的研究,结果表明智能体的环境可以通过增加所代表的熟悉动作的鲁棒性来调节相应动作的动作空间。这些发现有助于我们理解情境对行为领域内外心理表征的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
6.70
自引率
2.90%
发文量
165
期刊介绍: The journal provides coverage spanning a broad spectrum of topics in all areas of experimental psychology. The journal is primarily dedicated to the publication of theory and review articles and brief reports of outstanding experimental work. Areas of coverage include cognitive psychology broadly construed, including but not limited to action, perception, & attention, language, learning & memory, reasoning & decision making, and social cognition. We welcome submissions that approach these issues from a variety of perspectives such as behavioral measurements, comparative psychology, development, evolutionary psychology, genetics, neuroscience, and quantitative/computational modeling. We particularly encourage integrative research that crosses traditional content and methodological boundaries.
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