Jogging imagery congruent with avatar gait is associated with enhanced avatar ownership during multimodal BCI control.

IF 3.8
Taiga Seri, Seitaro Iwama, Junichi Ushiba
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Abstract

Objective.Multimodal brain-computer interfaces (BCIs) integrate neural and non-neural signals to enable intuitive interaction with external devices. However, BCI controllability is still predominantly evaluated based on neural signal strength, leaving the role of embodied self-experience largely unclear. Here, we investigated how kinesthetic congruence between motor imagery (MI) and avatar gait under BCI control contributes to subjective embodiment.Approach.Participants navigated a virtual avatar with a jogging gait through a curved course using a multimodal BCI. Locomotion was controlled by MI-related sensorimotor rhythm event-related desynchronization (SMR-ERD) derived from scalp electroencephalography, whereas movement direction was controlled by eye gaze. To manipulate kinesthetic congruence between MI and avatar gait, participants performed imagery of jogging (congruent condition) or sustained right-hand opening (incongruent condition). Subjective embodiment toward the controlled avatar was assessed using questionnaires.Main results.Participants reported significantly greater ownership in the congruent condition than in the incongruent condition. Although jogging imagery elicited weaker MI-related SMR-ERD than hand-opening imagery, no statistically significant condition differences were detected in course completion rate or time remaining upon completion.Significance.These findings suggest that, in multimodal BCIs, neural signal strength and embodied experience may dissociate, and that imagery-action congruence should be considered alongside conventional decoding metrics. By showing that action-congruent imagery enhances avatar ownership despite weaker neural signatures, this study motivates a shift from signal-centric toward context-aware BCI design for more intuitive and embodied interaction.

在多模式脑机接口控制中,与化身步态一致的慢跑图像与增强的化身所有权相关。
目的:多模态脑机接口(bci)集成神经和非神经信号,实现与外部设备的直观交互。然而,脑机接口的可控性仍然主要是基于神经信号强度来评估的,这使得体现自我体验的作用在很大程度上不清楚。在此,我们研究了脑机接口控制下运动意象(MI)和化身步态之间的运动觉一致性对主观体现的影响。方法:参与者使用多模式脑机接口引导虚拟化身以慢跑的步态通过弯曲的路线。运动由头皮脑电图(EEG)获得的mi相关感觉运动节律事件相关失同步(SMR-ERD)控制,而运动方向由眼睛注视控制。为了操纵MI和头像步态之间的运动知觉一致性,参与者进行了慢跑(一致条件)或持续右手张开(不一致条件)的想象。采用问卷调查的方式评估被控化身的主观体现。主要结果:参与者在一致条件下比在不一致条件下报告了更大的所有权。尽管慢跑图像比张开手图像引起的与mi相关的SMR-ERD较弱,但在课程完成率或完成后剩余时间方面没有发现统计学上显著的条件差异。意义:这些发现表明,在多模态脑机接口中,神经信号强度和具身经验可能会分离,图像-动作一致性应该与传统的解码指标一起考虑。该研究表明,尽管神经特征较弱,但动作一致的图像增强了虚拟角色的所有权,从而促使人们从以信号为中心的BCI设计转向更直观、更具体化的交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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