Classification-Behavior Discordance and Problem Gambling: Differential Patterns for Fantasy Sports and Loot Boxes Among College Students.

IF 2.4 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY
Tiange Xu, Dante Miller, Andrea Dassopoulos
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引用次数: 0

Abstract

Fantasy sports and loot boxes share similarities with gambling yet remain largely unregulated as such, creating ambiguity in how individuals perceive and engage with these activities. While participation in both activities has been linked to problem gambling, whether individuals' classification of these activities as gambling is associated with differential risk has not been examined. This study introduces the concept of classification-behavior discordance, defined as the misalignment between how an individual classifies an activity and whether they participate in it. Using data from an online survey of 4,016 college students enrolled at public colleges and universities in Nevada, United States, we constructed four discordance groups for each activity based on the intersection of classification and participation: non-participants, aware participants, unaware participants, and non-participating classifiers. We conducted separate binary logistic regression models for fantasy sports and loot boxes to examine associations between discordance group membership and problem gambling. Results revealed divergent patterns across activities. For loot boxes, classifying the activity as gambling was associated with significantly elevated problem gambling risk among participants, whereas for fantasy sports, participating without classifying the activity as gambling was associated with significantly lower risk. These findings highlight the importance of considering individuals' subjective classification of gambling-like activities in problem gambling screening, prevention, and regulatory efforts.

分类-行为不协调与问题赌博:大学生幻想体育与战利品盒的差异模式。
梦幻体育和战利品盒与赌博有相似之处,但在很大程度上仍不受监管,这使得人们对这些活动的看法和参与方式变得模糊。虽然参与这两种活动都与问题赌博有关,但个人将这些活动归类为赌博是否与不同的风险有关尚未得到研究。本研究引入了分类-行为不一致的概念,定义为个体如何对活动进行分类与他们是否参与活动之间的不一致。使用来自美国内华达州公立学院和大学的4,016名大学生的在线调查数据,我们基于分类和参与的交集为每个活动构建了四个不一致组:非参与者、有意识的参与者、不知情的参与者和非参与的分类者。我们对梦幻体育和战利品箱进行了单独的二元逻辑回归模型,以检验不和谐群体成员与问题赌博之间的联系。结果显示了不同活动的不同模式。对于战利品箱,将活动归类为赌博的参与者的问题赌博风险显著增加,而对于梦幻体育,不将活动归类为赌博的参与者的风险显著降低。这些发现强调了在问题赌博筛查、预防和监管工作中考虑个人对赌博类活动的主观分类的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.00
自引率
16.70%
发文量
72
期刊介绍: Journal of Gambling Studies is an interdisciplinary forum for the dissemination on the many aspects of gambling behavior, both controlled and pathological, as well as variety of problems attendant to, or resultant from, gambling behavior including alcoholism, suicide, crime, and a number of other mental health problems. Articles published in this journal are representative of a cross-section of disciplines including psychiatry, psychology, sociology, political science, criminology, and social work.
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