AINAR trial: A randomized controlled trial to assess the usefulness of artificial intelligence-based game to conquer needle fear in blood donors.

Radheshyam Meher, Gopal K Patidar
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Abstract

Background: Needle fear and anxiety are important contributors to vasovagal reactions (VVR) and poor retention among blood donors. This study evaluated the usefulness of Artificial Intelligence for Needle Anxiety Reduction (AINAR), an artificial intelligence-based game intervention, in reducing needle fear and VVR during blood donation.

Methodology: Single-centre, parallel-group randomized controlled trial conducted at AIIMS, New Delhi (2025). Total of 3000 eligible whole blood donors were randomized equally into control and AINAR groups. Donors in the intervention arm played the AINAR game during needle insertion and removal. The primary outcome was immediate VVR incidence. Secondary outcomes included needle fear, anxiety scores, and AINAR colour feedback responses. Fear and anxiety were assessed using a 5-point Likert scale before and after donation.

Results: The overall incidence of VVR was 1.47%. VVR occurred in 1.8% of donors in the control group and 1.13% in the AINAR group, corresponding to a relative risk of 0.63, representing a reduction that did not reach statistically significance. Needle fear significantly decreased after donation in both groups, with a greater reduction in the AINAR group. Moderate-to-severe pre-donation needle fear was strongly associated with VVR (5.6 vs. 1.3%, P<0.001). Persistent post-donation fear was strongly associated with VVR (aOR 9.19, 95% CI 3.19-26.48), while prior VVR also remained independently associated with VVR (aOR 4.65, 95% CI 1.15-18.82). Exploratory subgroup analyses suggested lower VVR incidence with AINAR among some higher-risk donor groups. AINAR colour changes correlated with donor-reported fear and anxiety.

Conclusion: AINAR was associated with a greater reduction in donor-reported needle fear, whereas the reduction in immediate VVR did not reach statistical significance. Exploratory findings among high-risk donors warrant further investigation. Larger multicentre studies are required to determine whether AI-assisted behavioural interventions can reduce VVR and improve donation experience.

AINAR试验:一项随机对照试验,旨在评估基于人工智能的游戏在克服献血者针头恐惧方面的有效性。
背景:针头恐惧和焦虑是献血者血管迷走神经反应(VVR)和滞留不良的重要因素。本研究评估了人工智能减少针头焦虑(AINAR)的有用性,这是一种基于人工智能的游戏干预,在减少献血过程中的针头恐惧和VVR方面。方法:在新德里AIIMS进行的单中心,平行组随机对照试验(2025)。共有3000名符合条件的全血献血者被随机分为对照组和AINAR组。干预组的捐赠者在针头插入和取出过程中玩AINAR游戏。主要观察指标为VVR即刻发生率。次要结果包括针头恐惧、焦虑评分和AINAR颜色反馈反应。在捐赠前后使用5分Likert量表评估恐惧和焦虑。结果:VVR的总发生率为1.47%。对照组1.8%的献血者和AINAR组1.13%的献血者发生VVR,相对危险度为0.63,两者的降低没有统计学意义。两组患者捐献后对针头的恐惧均显著降低,其中AINAR组降低幅度更大。结论:AINAR与献血者报告的针头恐惧的更大减少相关,而即时VVR的减少没有达到统计学意义。高风险捐赠者的探索性发现值得进一步调查。需要更大规模的多中心研究来确定人工智能辅助行为干预是否可以减少VVR并改善捐赠体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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