Exploring the New Frontiers of Immersive Service Experiences: Role of Competence and Warmth in the Metaverse Environment

IF 7 3区 管理学 Q2 BUSINESS
Journal of Consumer Behaviour Pub Date : 2026-09-06 Epub Date: 2026-05-14 DOI:10.1002/cb.70170
Meta Dev Prasad Murthy, V. Vishnu Prasad, S. Sreejesh
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Abstract

This research explores how users form perceptions of competence and warmth in immersive metaverse service environments, drawing on the Stereotype Content Model (SCM). Addressing a significant gap in service marketing literature, the study investigates how these two core perceptual dimensions influence user engagement and behavioral outcomes by mitigating capability and relational concerns. A multi-method, multi-study approach was employed across three phases. In Study 1, qualitative interviews were conducted to identify key antecedents of perceived competence, such as reliability, responsiveness, and security; and of perceived warmth, such as emotional experience, sociability, and self-expression. Study 2 utilized Structural Equation Modeling (SEM) to empirically examine the relationships between these antecedents and outcomes, including user engagement and positive word-of-mouth. Studies 3a–3b further validated the model using user-generated content from the Google Play Store and Reddit, analyzed with Natural Language Processing (NLP) techniques to enhance ecological validity. The results indicate that technological factors primarily drive perceptions of competence, while relational elements shape perceptions of warmth. Perceived competence helps alleviate user doubts about the system's functional capabilities, while perceived warmth reduces relational concerns, both contributing to greater engagement and advocacy. Interestingly, innovativeness was not found to be a significant predictor of competence, suggesting that users may already expect a baseline of innovation in metaverse platforms. This research offers a comprehensive framework for understanding and managing service perceptions in virtual environments. It provides practical insights for designing metaverse experiences that are secure, emotionally engaging, and responsive in fostering trust, enhancing satisfaction, and encouraging sustained user involvement.

探索沉浸式服务体验的新领域:能力和温暖在虚拟环境中的作用
本研究利用刻板印象内容模型(SCM),探讨了用户在沉浸式虚拟服务环境中如何形成能力和温暖的感知。为了解决服务营销文献中的重大空白,本研究调查了这两个核心感知维度如何通过减轻能力和关系问题来影响用户参与度和行为结果。在三个阶段采用了多方法、多研究方法。在研究1中,进行了定性访谈,以确定感知能力的关键前因,如可靠性,响应性和安全性;以及感知到的温暖,比如情感体验,社交能力和自我表达。研究2利用结构方程模型(SEM)来实证检验这些前因和结果之间的关系,包括用户参与度和积极的口碑。研究3a-3b使用来自b谷歌Play Store和Reddit的用户生成内容进一步验证了该模型,并使用自然语言处理(NLP)技术进行分析,以提高生态有效性。结果表明,技术因素主要驱动能力感知,而关系因素塑造温暖感知。感知到的能力有助于减轻用户对系统功能的怀疑,而感知到的热情减少了关系上的担忧,两者都有助于更大的参与和宣传。有趣的是,创新并没有被发现是能力的一个重要预测因素,这表明用户可能已经期望在虚拟世界平台上有一个创新的基线。这项研究为理解和管理虚拟环境中的服务感知提供了一个全面的框架。它为设计安全、情感参与和响应的虚拟世界体验提供了实用的见解,从而促进信任、提高满意度和鼓励持续的用户参与。
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来源期刊
CiteScore
7.30
自引率
11.60%
发文量
99
期刊介绍: The Journal of Consumer Behaviour aims to promote the understanding of consumer behaviour, consumer research and consumption through the publication of double-blind peer-reviewed, top quality theoretical and empirical research. An international academic journal with a foundation in the social sciences, the JCB has a diverse and multidisciplinary outlook which seeks to showcase innovative, alternative and contested representations of consumer behaviour alongside the latest developments in established traditions of consumer research.
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