Developing Scientific Creativity in Digital Game Environments: A Framework and Tutorial for Application to Game Design

IF 4.1 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL
Richard Scott, Meihua Qian, Qianyi Gao, Karim Salem, Zhehan Zhang, Haley Congdon
{"title":"Developing Scientific Creativity in Digital Game Environments: A Framework and Tutorial for Application to Game Design","authors":"Richard Scott,&nbsp;Meihua Qian,&nbsp;Qianyi Gao,&nbsp;Karim Salem,&nbsp;Zhehan Zhang,&nbsp;Haley Congdon","doi":"10.1002/jocb.70134","DOIUrl":null,"url":null,"abstract":"<p>Wallas' model of creativity describes a continuous process by which an individual obtains relevant information (preparation), unconsciously processes said information (incubation), has a flash of insight (illumination), and builds upon an idea (verification or implementation). Per this model, technologies or methodologies looking to develop creative skills in individuals must find a way to nurture this four-step process. Regarding technologies, creativity research has shown that games and simulations meant to provide the tools and context needed to promote creative thinking may have significant developmental value. The goal of this paper is to detail a methodology for the design of games which promote the development of creative skills through the facilitation of all four phases of Wallas' model. The example we will be providing involves creative skills in a general chemistry context, but the design principles at play should apply to other domains as well.</p>","PeriodicalId":39915,"journal":{"name":"Journal of Creative Behavior","volume":"60 3","pages":""},"PeriodicalIF":4.1000,"publicationDate":"2026-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/jocb.70134","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Creative Behavior","FirstCategoryId":"102","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/jocb.70134","RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"PSYCHOLOGY, EDUCATIONAL","Score":null,"Total":0}
引用次数: 0

Abstract

Wallas' model of creativity describes a continuous process by which an individual obtains relevant information (preparation), unconsciously processes said information (incubation), has a flash of insight (illumination), and builds upon an idea (verification or implementation). Per this model, technologies or methodologies looking to develop creative skills in individuals must find a way to nurture this four-step process. Regarding technologies, creativity research has shown that games and simulations meant to provide the tools and context needed to promote creative thinking may have significant developmental value. The goal of this paper is to detail a methodology for the design of games which promote the development of creative skills through the facilitation of all four phases of Wallas' model. The example we will be providing involves creative skills in a general chemistry context, but the design principles at play should apply to other domains as well.

在数字游戏环境中发展科学创造力:应用于游戏设计的框架和教程
Wallas的创造力模型描述了一个连续的过程,通过这个过程,一个人获得相关的信息(准备),无意识地处理这些信息(孵化),有一闪而过的洞察力(启发),并建立在一个想法(验证或实施)。根据这个模型,旨在培养个人创造性技能的技术或方法必须找到一种方法来培养这四步过程。关于技术,创造力研究表明,游戏和模拟能够提供促进创造性思维所需的工具和环境,这可能具有重要的发展价值。本文的目标是详细阐述游戏设计方法,通过促进Wallas模型的所有四个阶段来促进创造性技能的发展。我们将提供的例子涉及一般化学背景下的创造性技能,但其中的设计原则也应适用于其他领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Journal of Creative Behavior
Journal of Creative Behavior Arts and Humanities-Visual Arts and Performing Arts
CiteScore
7.50
自引率
7.70%
发文量
44
期刊介绍: The Journal of Creative Behavior is our quarterly academic journal citing the most current research in creative thinking. For nearly four decades JCB has been the benchmark scientific periodical in the field. It provides up to date cutting-edge ideas about creativity in education, psychology, business, arts and more.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信
小红书