Sleep Wellness Education: A Museum-University joint forces project.

IF 4.9 2区 医学 Q1 Medicine
Sleep Pub Date : 2026-08-22 DOI:10.1093/sleep/zsag234
Rafael Santana-Miranda, Marcia Olga Larios-Morales, Paulina Rojas-Sánchez, Aura Abigail Bueno-Jímenez, Gabriela Millán-Rosas, María José Rodríguez-Sosa, Gabriela Hurtado-Alvarado
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引用次数: 0

Abstract

Most educational interventions available primarily target parents and caregivers. Early childhood represents a crucial period of rapid cognitive development, during which play activities enhance brain structure and function, thereby promoting executive functions. Through a collaborative effort among museum staff, sleep researchers, and medical professionals specializing in neurodevelopment, we aimed to design educational experiences that detail the process of creating a role-playing game and to evaluate whether visitors could assimilate the intended messages without formal intervention. In a retrospective study, surveys with open-ended questions (400 visitors, of whom 60% were children) were evaluated, and timed, tracked behavioral observations were conducted for 50 visitors. The results indicated that visitors successfully received and articulated the messages we aimed to convey. The most frequently mentioned answers emphasized that good sleep is essential (22%) and beneficial for health (21%). Furthermore, our exhibition engaged 97% of visitors with sustained attention, suggesting that the experience design effectively captured their interest. This study underscores the significance of sleep education through play and demonstrates that intentionally designed, evidence-based spaces can effectively reach a broad audience, fostering a clear understanding of the importance of sleep in overall health.

睡眠健康教育:博物馆-大学联合项目。
大多数现有的教育干预措施主要针对父母和照顾者。幼儿期是认知快速发展的关键时期,在此期间,游戏活动可以增强大脑的结构和功能,从而促进执行功能。通过博物馆工作人员、睡眠研究人员和专门研究神经发育的医学专业人员的合作,我们旨在设计教育体验,详细描述创建角色扮演游戏的过程,并评估游客是否能够在没有正式干预的情况下吸收预期的信息。在一项回顾性研究中,对带有开放式问题的调查(400名游客,其中60%是儿童)进行了评估,并对50名游客进行了定时、跟踪的行为观察。结果显示,参观者成功地接受并表达了我们想要传达的信息。被提及最多的回答强调良好的睡眠是必不可少的(22%),对健康有益(21%)。此外,我们的展览吸引了97%的观众持续关注,这表明体验设计有效地抓住了他们的兴趣。这项研究强调了通过游戏进行睡眠教育的重要性,并表明有意设计的、以证据为基础的空间可以有效地接触到广泛的受众,培养对睡眠对整体健康重要性的清晰认识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Sleep
Sleep Medicine-Neurology (clinical)
CiteScore
8.70
自引率
10.70%
发文量
0
期刊介绍: SLEEP® publishes findings from studies conducted at any level of analysis, including: Genes Molecules Cells Physiology Neural systems and circuits Behavior and cognition Self-report SLEEP® publishes articles that use a wide variety of scientific approaches and address a broad range of topics. These may include, but are not limited to: Basic and neuroscience studies of sleep and circadian mechanisms In vitro and animal models of sleep, circadian rhythms, and human disorders Pre-clinical human investigations, including the measurement and manipulation of sleep and circadian rhythms Studies in clinical or population samples. These may address factors influencing sleep and circadian rhythms (e.g., development and aging, and social and environmental influences) and relationships between sleep, circadian rhythms, health, and disease Clinical trials, epidemiology studies, implementation, and dissemination research.
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