Distinct Roles of Directional and Positional Experience in De Novo Visuomotor Learning.

IF 2.6 3区 医学 Q3 NEUROSCIENCES
eNeuro Pub Date : 2026-09-02 Print Date: 2026-09-01 DOI:10.1523/ENEURO.0001-26.2026
Tomoya Kawano, Shota Hagio
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Abstract

Humans can flexibly acquire entirely new sensorimotor mappings, a process known as de novo motor learning. A central challenge in de novo motor learning is that the learner must discover a viable solution from scratch within a highly redundant control space, without predefined task constraints. Understanding what types of sensorimotor information contribute to the formation of accurate motor behavior in such situations is therefore critical for explaining how novel sensorimotor skills are acquired. While previous studies have suggested that novel visuomotor mappings can be formed based on movement direction and target position, it remains unclear how these two types of information contribute to the learning process. To address this question, we trained 25 human participants (13 males and 12 females) to learn arbitrary joystick-to-cursor mapping. We then employed a generalization paradigm to selectively restrict learning experience to either movement direction or target position. Three distinct target conditions were designed: one emphasized target position (P), another emphasized movement direction (D), and a third (P&D) encouraged learning of both components separately. Results showed direction experience reduced initial direction error, whereas the lack of position experience was associated with increased final position error. However, in the P&D condition, combining these experiences did not yield additive generalization. Instead, endpoint accuracy was positively correlated with the alignment between direction- and position-based outputs in the redundant control space. These results suggest that accurate formation of a novel sensorimotor map depends on the coordinated use of directional and positional experiences.

定向和位置经验在新生视觉运动学习中的独特作用。
人类可以灵活地获得全新的感觉运动映射,这一过程被称为从头运动学习。从头开始运动学习的一个核心挑战是,学习者必须在一个高度冗余的控制空间中,在没有预定义任务约束的情况下,从零开始发现一个可行的解决方案。因此,了解哪些类型的感觉运动信息有助于在这种情况下形成准确的运动行为,对于解释如何获得新的感觉运动技能至关重要。虽然先前的研究表明,新的视觉运动映射可以基于运动方向和目标位置形成,但尚不清楚这两种类型的信息如何促进学习过程。为了解决这个问题,我们训练了25名人类参与者(13名男性和12名女性)来学习任意的操纵杆到光标的映射。然后,我们采用了一个泛化范式,有选择地将学习经验限制在运动方向或目标位置。设计了三个不同的目标条件:一个强调目标位置(P),另一个强调运动方向(D),第三个(P&D)鼓励分别学习这两个组成部分。结果表明,方向经验降低了初始方向误差,而缺乏位置经验则增加了最终位置误差。然而,在P&D条件下,结合这些经验并不能产生加性泛化。相反,端点精度与冗余控制空间中基于方向和位置的输出之间的对齐呈正相关。这些结果表明,新的感觉运动地图的准确形成取决于方向和位置经验的协调使用。人类是如何从零开始建立全新的感觉运动关系的?这项研究考察了不同的感觉运动体验(运动方向和目标位置)如何有助于获得一种新的操纵杆到光标映射。通过分离这些经验,我们发现方向经验提高了运动启动,而缺乏位置经验降低了运动终止的准确性。然而,结合这些经验并不能导致更准确的整体动作。相反,准确性与方向和位置操纵杆输出在冗余控制空间中的对齐程度有关。这些发现表明,从头开始的运动学习需要协调使用方向和位置信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
eNeuro
eNeuro Neuroscience-General Neuroscience
CiteScore
5.00
自引率
2.90%
发文量
486
审稿时长
16 weeks
期刊介绍: An open-access journal from the Society for Neuroscience, eNeuro publishes high-quality, broad-based, peer-reviewed research focused solely on the field of neuroscience. eNeuro embodies an emerging scientific vision that offers a new experience for authors and readers, all in support of the Society’s mission to advance understanding of the brain and nervous system.
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