Effects of a Digital Pressure Injury Educational Game (PI-DGAME) on Nursing Students' Knowledge and Staging Accuracy: A Quasi-Experimental Study With 4-Week Follow-Up

IF 2.2 3区 医学 Q2 DERMATOLOGY
Ayşe Sılanur Demir-Üçtepe, Ayişe Karadağ, Havanur Kiliç, Aleyna Uçanbelen
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引用次数: 0

Abstract

Accurate classification and staging of pressure injuries (PIs) are essential competencies for nursing students, yet traditional teaching methods may not sufficiently support retention and clinical decision-making. Digital game-based learning has emerged as an innovative strategy to enhance engagement and knowledge acquisition in health professions education. This study aimed to examine the effect of the Pressure Injury Digital Game (PI-DGAME) mobile application on nursing students' knowledge of PI classification and staging, their staging accuracy and short-term knowledge retention and to evaluate usability and learner satisfaction. A quasi-experimental single-group pre-test–post-test design with a 4-week follow-up. The study was conducted with 60 undergraduate nursing students between May and July 2025. Following baseline assessment using the Pressure Injury Test (PI-TEST), participants accessed the PI-DGAME mobile application and completed at least one full gameplay session during a one-week self-directed intervention period. Repeated gameplay was permitted. Game engagement and performance indicators were automatically logged. The PI-TEST was re-administered immediately after the intervention and at 4-week follow-up. Data were analysed using non-parametric tests. PI-TEST scores increased significantly from pre-test to post-test and were maintained at the 4-week follow-up (p < 0.001). Pairwise comparisons showed significant improvements from pre-test to post-test and from pre-test to follow-up, with no significant decline between post-test and follow-up. In-game performance improved with repeated gameplay; total scores and correct responses increased, while incorrect responses and completion time decreased (p < 0.05). Achievement level and gameplay frequency did not differ by academic year. Students evaluated the game positively; over 90% reported ease of use and clarity of content. PI-DGAME was associated with improved knowledge, staging accuracy and short-term retention among nursing students. Digital game-based learning may provide a complementary educational strategy to support learning related to PI classification and staging in nursing education.

数字压力损伤教育游戏(PI-DGAME)对护生知识及分期准确性的影响:一项为期4周随访的准实验研究
压力损伤的准确分类和分期是护理专业学生的基本能力,然而传统的教学方法可能不足以支持保留和临床决策。以数字游戏为基础的学习已成为一种创新战略,以加强卫生专业教育中的参与和知识获取。本研究旨在探讨压力损伤数字游戏(PI- dgame)移动应用程序对护生压力损伤分类与分期知识、分期准确性和短期知识保留的影响,并评估可用性和学习者满意度。准实验单组前测后测设计,随访4周。这项研究是在2025年5月至7月期间对60名本科护理专业的学生进行的。在使用压力损伤测试(PI-TEST)进行基线评估后,参与者访问PI-DGAME移动应用程序,并在一周的自我指导干预期间完成至少一个完整的游戏会话。允许重复玩法。游戏粘性和表现指标被自动记录下来。在干预后和4周的随访中立即重新进行PI-TEST。数据采用非参数检验进行分析。PI-TEST得分从测试前到测试后显著增加,并在4周的随访中保持不变(p < 0.001)。两两比较显示,从前测到后测和从前测到随访有显著改善,后测和随访无显著下降。通过重复游戏玩法,游戏内表现得到改善;总得分和正确回答数增加,错误回答数和完成时间减少(p < 0.05)。不同学年的成就等级和游戏频率并无差异。学生对游戏的评价是积极的;超过90%的人报告了易用性和内容的清晰度。PI-DGAME与护理学生知识的提高、分期准确性和短期记忆有关。基于数字游戏的学习可以提供一种辅助的教育策略,以支持护理教育中与PI分类和分期相关的学习。
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来源期刊
International Wound Journal
International Wound Journal DERMATOLOGY-SURGERY
CiteScore
4.50
自引率
12.90%
发文量
266
审稿时长
6-12 weeks
期刊介绍: The Editors welcome papers on all aspects of prevention and treatment of wounds and associated conditions in the fields of surgery, dermatology, oncology, nursing, radiotherapy, physical therapy, occupational therapy and podiatry. The Journal accepts papers in the following categories: - Research papers - Review articles - Clinical studies - Letters - News and Views: international perspectives, education initiatives, guidelines and different activities of groups and societies. Calendar of events The Editors are supported by a board of international experts and a panel of reviewers across a range of disciplines and specialties which ensures only the most current and relevant research is published.
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