Games Without Rules

IF 1.6 1区 哲学 0 PHILOSOPHY
Alexandre Declos, Olivier Massin
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引用次数: 0

Abstract

It is widely assumed that all games essentially have rules. This paper challenges this apparent truism. We argue that rules are merely one means for generating obstacles: features that make success more difficult. We propose that obstacles, not rules, are essential to games. This shift comes with several theoretical benefits. It accommodates games that lack explicit prescriptions or proscriptions, such as mazes or certain videogames; it avoids stretching the notion of “rule” to include physical laws, affordances, or program limitations; it better captures the phenomenology of game‐playing; and it clarifies how obstacles shape game identity and the boundaries between games and toys. The upshot is that obstacles provide a better foundation for understanding what games are.
没有规则的游戏
人们普遍认为所有游戏本质上都有规则。本文挑战了这一显而易见的真理。我们认为规则只是制造障碍的一种手段:使成功变得更加困难的特征。我们认为障碍(而非规则)才是游戏的关键。这种转变带来了几个理论上的好处。它适用于缺乏明确规定或禁令的游戏,如迷宫或某些电子游戏;它避免将“规则”的概念扩展到包括物理定律、能力或程序限制;它更好地抓住了游戏体验的现象学;它还阐明了障碍如何塑造游戏身份以及游戏和玩具之间的界限。其结果是,障碍为理解游戏提供了更好的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.50
自引率
6.70%
发文量
57
期刊介绍: Philosophy and Phenomenological Research publishes articles in a wide range of areas including philosophy of mind, epistemology, ethics, metaphysics, and philosophical history of philosophy. No specific methodology or philosophical orientation is required for submissions.
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