{"title":"A stability-first framework for replicable game personas","authors":"Ján Skalka, Matúš Valko","doi":"10.1016/j.chbr.2026.101236","DOIUrl":null,"url":null,"abstract":"<div><div>Player persona construction in game design is often criticized for limited reproducibility and sensitivity to analytic degrees of freedom, leading to unstable segmentations. This paper proposes a stability-first methodology for robust profiling from heterogeneous measurement blocks. The framework formalizes how inputs are integrated into a common profiling space, including measurement-consistent block representations and block balancing, and replaces single-index optimization with a multi-criterion selection strategy that prioritizes resampling stability and segment separation. The framework is demonstrated in a case study of players (N = 175) modeled in a joint space of motivation (Bartle) and immersive tendencies (ITQ). Model-based clustering with Gaussian mixtures quantifies assignment uncertainty. It enables uncertainty-aware reporting by distinguishing high-confidence core members from ambiguous boundary cases, thereby supporting more cautious interpretation in the presence of overlap. The resulting persona structure is then examined using held-out external criteria excluded from profiling and model selection, enabling a non-circular post hoc assessment of whether the derived personas retain interpretable differentiation beyond the profiling variables. Overall, the paper presents a transparent, reproducible user-research pipeline that emphasizes structural robustness, explicit uncertainty reporting, and post hoc assessment without circularity.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"23 ","pages":"Article 101236"},"PeriodicalIF":5.5000,"publicationDate":"2026-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in human behavior reports","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2451958826003106","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2026/7/31 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0
Abstract
Player persona construction in game design is often criticized for limited reproducibility and sensitivity to analytic degrees of freedom, leading to unstable segmentations. This paper proposes a stability-first methodology for robust profiling from heterogeneous measurement blocks. The framework formalizes how inputs are integrated into a common profiling space, including measurement-consistent block representations and block balancing, and replaces single-index optimization with a multi-criterion selection strategy that prioritizes resampling stability and segment separation. The framework is demonstrated in a case study of players (N = 175) modeled in a joint space of motivation (Bartle) and immersive tendencies (ITQ). Model-based clustering with Gaussian mixtures quantifies assignment uncertainty. It enables uncertainty-aware reporting by distinguishing high-confidence core members from ambiguous boundary cases, thereby supporting more cautious interpretation in the presence of overlap. The resulting persona structure is then examined using held-out external criteria excluded from profiling and model selection, enabling a non-circular post hoc assessment of whether the derived personas retain interpretable differentiation beyond the profiling variables. Overall, the paper presents a transparent, reproducible user-research pipeline that emphasizes structural robustness, explicit uncertainty reporting, and post hoc assessment without circularity.