A stability-first framework for replicable game personas

IF 5.5 Q1 PSYCHOLOGY, EXPERIMENTAL
Computers in human behavior reports Pub Date : 2026-08-01 Epub Date: 2026-07-31 DOI:10.1016/j.chbr.2026.101236
Ján Skalka, Matúš Valko
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Abstract

Player persona construction in game design is often criticized for limited reproducibility and sensitivity to analytic degrees of freedom, leading to unstable segmentations. This paper proposes a stability-first methodology for robust profiling from heterogeneous measurement blocks. The framework formalizes how inputs are integrated into a common profiling space, including measurement-consistent block representations and block balancing, and replaces single-index optimization with a multi-criterion selection strategy that prioritizes resampling stability and segment separation. The framework is demonstrated in a case study of players (N = 175) modeled in a joint space of motivation (Bartle) and immersive tendencies (ITQ). Model-based clustering with Gaussian mixtures quantifies assignment uncertainty. It enables uncertainty-aware reporting by distinguishing high-confidence core members from ambiguous boundary cases, thereby supporting more cautious interpretation in the presence of overlap. The resulting persona structure is then examined using held-out external criteria excluded from profiling and model selection, enabling a non-circular post hoc assessment of whether the derived personas retain interpretable differentiation beyond the profiling variables. Overall, the paper presents a transparent, reproducible user-research pipeline that emphasizes structural robustness, explicit uncertainty reporting, and post hoc assessment without circularity.
可复制游戏角色的稳定性第一框架
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CiteScore
7.80
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0.00%
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