Effects of Virtual Reality Versus Whole-Body Vibration on Muscle Strength and Balance in Children with Duchenne Muscular Dystrophy: a Randomized Controlled Trial.

IF 2 4区 医学 Q3 CLINICAL NEUROLOGY
NeuroRehabilitation Pub Date : 2026-11-01 Epub Date: 2026-08-04 DOI:10.1177/10538135261473293
Mostafa S Ali, Mahmoud Usama
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引用次数: 0

Abstract

ObjectiveTo compare the effects of virtual reality versus whole-body vibration on quadriceps muscle strength and balance in children with Duchenne muscular dystrophy.MethodsIn this assessor-blinded, parallel-group randomized controlled trial (1:1 allocation), 50 ambulatory boys with DMD (aged 6-10 years; AFCSD levels I-II) were recruited from Cairo University's outpatient clinic. Both groups received a structured physical therapy program (warm-up, stretching, isometric contractions) three times weekly for 12 weeks. VR Group (n = 25) additionally performed 10 min of semi-immersive VR (Nintendo Wii Fit Balance Board). WBV Group (n = 25) additionally performed 10 min of side alternating WBV (30 Hz, 2 mm amplitude). The primary outcome was isometric quadriceps strength (Lafayette manual muscle tester). Secondary outcomes were overall stability index (OSI), anterior-posterior stability index (APSI), and medial-lateral stability index (MLSI) measured by the Biodex Balance System. Assessments were conducted at baseline, 6 weeks, and 12 weeks by assessors blinded to group allocation. A mixed MANOVA with Bonferroni correction was used.ResultsA significant treatment time interaction was observed (F = 22.31, p < 0.001, ηp2=0.85). At 12 weeks, the VR group showed significantly greater improvements than the WBV group in right quadriceps strength (p < 0.001, ηp2=0.742), left quadriceps strength (p < 0.001, ηp2=0.757), OSI (p < 0.001, ηp2=0.346), APSI (p < 0.001, ηp2=0.737), and MLSI (p < 0.001, ηp2=0.335). No adverse events were reported.ConclusionIn ambulatory children with DMD, a 12-week VR-based intervention produced greater improvements in isometric quadriceps strength and dynamic postural stability compared to WBV. These findings support VR as a motivating adjunct to physical therapy, though functional outcomes and longer follow-up are needed.

虚拟现实与全身振动对杜氏肌萎缩症儿童肌肉力量和平衡的影响:一项随机对照试验。
目的比较虚拟现实与全身振动对杜氏肌营养不良症患儿股四头肌力量和平衡的影响。方法采用评估盲法,平行组随机对照试验(1:1分配),从开罗大学门诊招募50例DMD患儿(6-10岁,AFCSD水平为I-II)。两组都接受了结构化的物理治疗方案(热身,拉伸,等距收缩),每周三次,持续12周。VR组(n = 25)另外进行了10分钟的半沉浸式VR(任天堂Wii Fit平衡板)。WBV组(n = 25)另外进行10分钟的侧交替WBV (30 Hz, 2 mm振幅)。主要结果是等长四头肌力量(拉法叶手动肌肉测试仪)。次要结果是由Biodex平衡系统测量的总体稳定性指数(OSI)、前后稳定性指数(APSI)和中外侧稳定性指数(MLSI)。评估在基线、6周和12周由盲法组分配的评估员进行。采用Bonferroni校正的混合方差分析。结果两组治疗时间交互作用显著(F = 22.31, p 2=0.85)。在12周时,VR组在右侧股四头肌力量(p 2=0.742)、左侧股四头肌力量(p 2=0.757)、OSI (p 2=0.346)、APSI (p 2=0.737)和MLSI (p 2=0.335)方面的改善明显大于WBV组。无不良事件报告。结论:在动态DMD患儿中,与WBV相比,为期12周的vr干预在等长股四头肌力量和动态姿势稳定性方面取得了更大的改善。这些发现支持VR作为物理治疗的激励辅助,尽管需要功能结果和更长时间的随访。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
NeuroRehabilitation
NeuroRehabilitation CLINICAL NEUROLOGY-REHABILITATION
CiteScore
3.20
自引率
0.00%
发文量
178
审稿时长
6-12 weeks
期刊介绍: NeuroRehabilitation, an international, interdisciplinary, peer-reviewed journal, publishes manuscripts focused on scientifically based, practical information relevant to all aspects of neurologic rehabilitation. We publish unsolicited papers detailing original work/research that covers the full life span and range of neurological disabilities including stroke, spinal cord injury, traumatic brain injury, neuromuscular disease and other neurological disorders. We also publish thematically organized issues that focus on specific clinical disorders, types of therapy and age groups. Proposals for thematic issues and suggestions for issue editors are welcomed.
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