Game-based learning in microbiology education: design and classroom use of MicroBioCombat.

Access microbiology Pub Date : 2026-08-07 eCollection Date: 2026-01-01 DOI:10.1099/acmi.0.001238.v3
Raul Vinicius Salata Souto, Edmara Rocha Dos Santos Moreira, Leandro Marcio Moreira
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引用次数: 0

Abstract

Microbiology is often perceived by students as a challenging subject, particularly when addressing pathogenic mechanisms and disease transmission. Active learning approaches, including educational games, have been shown to enhance student engagement and conceptual understanding by integrating playful elements with scientific content. In this study, we present MicroBioCombat, a card-based educational game developed for use in secondary school microbiology education. The game comprises 81 cards representing pathogenic bacteria, transmission routes and prophylactic or therapeutic strategies. During gameplay, students combine cards to simulate infection scenarios and corresponding defence mechanisms, with the aim of reducing their opponent's score to zero. Beyond reinforcing microbiological concepts, MicroBioCombat promotes peer interaction, communication and decision-making, contributing to a more dynamic and inclusive classroom environment. The game is adaptable to different educational levels and curricular contexts, and an accompanying online forum enables educators and students to share experiences and gameplay strategies, supporting collaborative and reflective learning.

微生物学教育中的游戏学习:《MicroBioCombat》的设计和课堂使用。
微生物学通常被学生认为是一门具有挑战性的学科,特别是在研究致病机制和疾病传播时。包括教育游戏在内的主动学习方法已被证明可以通过将好玩的元素与科学内容相结合来提高学生的参与度和概念理解。在这项研究中,我们介绍了MicroBioCombat,这是一款基于卡牌的教育游戏,用于中学微生物学教育。游戏包括81张代表致病细菌、传播途径和预防或治疗策略的卡片。在游戏过程中,学生们将卡片组合起来模拟感染场景和相应的防御机制,目的是将对手的得分降至零。除了强化微生物学概念外,MicroBioCombat还促进同伴互动、交流和决策,为更具活力和包容性的课堂环境做出贡献。该游戏可适应不同的教育水平和课程背景,附带的在线论坛使教育工作者和学生能够分享经验和游戏策略,支持协作和反思学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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