Ludic knowledge transfer: How immersive games enable cultural and sustainability learning

IF 14 1区 管理学 Q1 BUSINESS
Shavneet Sharma, Ján Lacko, Rashmini Sharma, Jan Lešetický
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Abstract

Video games have become one of the most pervasive and cognitively demanding learning environments of the twenty-first century. However, how immersive gameplay translates into durable knowledge, attitudes, and real-world behavioral intentions remains under-theorized within knowledge management and sustainability learning research. This study introduces and empirically validates the Ludic Knowledge Transfer framework, which advances existing work by conceptualizing games as decentralized, emotionally immersive infrastructures for cultural and sustainability knowledge creation rather than as information-delivery tools. Grounded in absorptive capacity, narrative persuasion, and self-referencing theories, the study reframes game-based learning as a voluntary, identity-driven process through which players construct and internalize knowledge. Data were collected from 418 gamers and analyzed using Covariance-Based Structural Equation Modeling. Findings reveal that virtual cultural immersion significantly enhances knowledge absorption (cognitive), narrative transportation (affective), and self-relevance mapping (identity), which in turn strengthen cultural heritage attitude and sustainable behavioral intentions. Perceived authenticity emerges as a boundary condition rather than a linear amplifier: moderate realism supports identity-based learning, while excessive realism constrains self-identification, though emotional engagement remains largely unaffected. The study contributes theoretically by reframing play as a mechanism of knowledge integration and by refining authenticity theory through an optimality logic. Practically, it offers actionable insights for developers, educators, and policymakers on how to calibrate authenticity, embed moral narratives, and design identity-linked experiences that translate digital immersion into real-world sustainability outcomes.
有趣的知识转移:沉浸式游戏如何促进文化和可持续性学习
电子游戏已经成为21世纪最普遍、对认知要求最高的学习环境之一。然而,在知识管理和可持续性学习研究中,沉浸式游戏玩法如何转化为持久的知识、态度和现实世界的行为意图仍然缺乏理论依据。本研究引入并实证验证了Ludic知识转移框架,该框架通过将游戏概念化为分散的、情感沉浸式的文化和可持续性知识创造基础设施,而不是信息传递工具,从而推进了现有的工作。该研究以吸收能力、叙事说服和自我参照理论为基础,将基于游戏的学习重新定义为一种自愿的、身份驱动的过程,玩家通过该过程构建和内化知识。从418名玩家中收集数据,并使用基于协方差的结构方程模型进行分析。研究发现,虚拟文化沉浸显著增强了知识吸收(认知)、叙事运输(情感)和自我关联映射(认同),从而增强了文化传承态度和可持续行为意愿。感知真实性作为边界条件而不是线性放大器出现:适度的现实主义支持基于身份的学习,而过度的现实主义限制了自我认同,尽管情感投入在很大程度上不受影响。本研究将游戏作为知识整合的一种机制进行重构,并通过最优性逻辑对真实性理论进行提炼,从而在理论上做出了贡献。实际上,它为开发者、教育工作者和政策制定者提供了可操作的见解,指导他们如何校准真实性、嵌入道德叙事,以及设计与身份相关的体验,将数字沉浸转化为现实世界的可持续性成果。
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来源期刊
CiteScore
16.10
自引率
12.70%
发文量
118
审稿时长
37 days
期刊介绍: The Journal of Innovation and Knowledge (JIK) explores how innovation drives knowledge creation and vice versa, emphasizing that not all innovation leads to knowledge, but enduring innovation across diverse fields fosters theory and knowledge. JIK invites papers on innovations enhancing or generating knowledge, covering innovation processes, structures, outcomes, and behaviors at various levels. Articles in JIK examine knowledge-related changes promoting innovation for societal best practices. JIK serves as a platform for high-quality studies undergoing double-blind peer review, ensuring global dissemination to scholars, practitioners, and policymakers who recognize innovation and knowledge as economic drivers. It publishes theoretical articles, empirical studies, case studies, reviews, and other content, addressing current trends and emerging topics in innovation and knowledge. The journal welcomes suggestions for special issues and encourages articles to showcase contextual differences and lessons for a broad audience. In essence, JIK is an interdisciplinary journal dedicated to advancing theoretical and practical innovations and knowledge across multiple fields, including Economics, Business and Management, Engineering, Science, and Education.
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