Practicing defending in virtual reality: A feasibility study among primary school children

IF 3.3 3区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Daniek H.J. Joosten, Bram Orobio de Castro
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引用次数: 0

Abstract

Most children say they want to help peers who are bullied, but in real bullying situations, they often remain passive bystanders. Existing anti‑bullying programs have led to modest improvements in defending, but they typically provide limited opportunities for children to practice defending in realistic, emotionally charged bullying situations. Immersive Virtual Reality (VR) may offer a promising tool to let children rehearse defending in controlled ways in such scenarios. This practice might be particularly helpful for children who experience stronger inhibitions to defend because they are shy. This feasibility study examined whether a brief VR-based training could strengthen defending behavior and defending self-efficacy in bullying situations, and explored whether children who are more shy would benefit in particular. Participants were 22 children aged 6 - 10 years (Mage = 8.41, SD = 0.96; 77.3% boys), from two Dutch primary schools and an after-school care. In a within-subjects pre-post design, children completed two VR bullying scenarios with individualized coaching in between. Observed defending behavior in VR was coded, and children reported defender self-efficacy, tension, VR experience, shyness, and perceived bullying in their classroom. Children showed a substantial increase in observed defending from pre- to post-training, alongside a significant increase in defending self-efficacy, while reported tension remained stable. Shyness did not moderate observed defending at baseline, nor defending improvements. However, more shy children showed a larger gain in defender self-efficacy than their less shy peers. These findings, obtained in a small, age-heterogeneous sample, suggest that immersive VR can be used to elicit measurable changes in defending behavior and perceived defending ability among young children, and that children with higher levels of shyness may be especially responsive in terms of self-efficacy, but they require replication in larger, age-stratified samples. The study, thus, initially illustrates the potential of VR as a tool to study how bystander defending develops and how children’s defending behavior in perceived socially risky situations can be supported.
在虚拟现实中练习防守:小学生的可行性研究
大多数孩子说他们想帮助被欺负的同伴,但在真正的欺凌情况下,他们往往只是被动的旁观者。现有的反欺凌项目在防御方面取得了一定的进步,但它们通常为儿童在现实的、情绪化的欺凌情况下练习防御提供了有限的机会。沉浸式虚拟现实(VR)可能会提供一种很有前途的工具,让孩子们在这种情况下以可控的方式排练防御。这种做法可能对那些因为害羞而经历更强烈的防御抑制的孩子特别有帮助。本可行性研究考察了基于虚拟现实的简短训练是否能增强欺凌情境下的防御行为和防御自我效能感,并探讨了害羞儿童是否尤其受益。参与者为22名6 - 10岁的儿童(Mage = 8.41, SD = 0.96; 77.3%的男孩),来自两所荷兰小学和一所课后托儿所。在受试者的前期设计中,孩子们完成了两个VR欺凌场景,其间有个性化的指导。对虚拟现实中观察到的防御行为进行编码,儿童在课堂上报告了防御者自我效能感、紧张感、虚拟现实体验、害羞和感知欺凌。从训练前到训练后,儿童的防御能力显著提高,防御自我效能显著提高,同时报告的紧张情绪保持稳定。在基线时,羞怯并没有缓和观察到的防守,也没有改善防守。然而,更害羞的孩子比不害羞的同龄人表现出更大的防御自我效能感。这些发现是在一个小的、年龄不同的样本中获得的,表明沉浸式虚拟现实可以用来引发幼儿防御行为和感知防御能力的可测量变化,并且羞怯程度较高的儿童在自我效能方面可能特别敏感,但它们需要在更大的、年龄分层的样本中进行复制。因此,该研究初步说明了VR作为研究旁观者防御如何发展以及如何支持儿童在感知社会风险情况下的防御行为的工具的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of Educational Research
International Journal of Educational Research EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.20
自引率
3.10%
发文量
141
审稿时长
21 days
期刊介绍: The International Journal of Educational Research publishes regular papers and special issues on specific topics of interest to international audiences of educational researchers. Examples of recent Special Issues published in the journal illustrate the breadth of topics that have be included in the journal: Students Perspectives on Learning Environments, Social, Motivational and Emotional Aspects of Learning Disabilities, Epistemological Beliefs and Domain, Analyzing Mathematics Classroom Cultures and Practices, and Music Education: A site for collaborative creativity.
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