Game-based interventions: A qualitative exploration of strategies to develop social and emotional skills for teenagers with adverse childhood experiences.

IF 1.7 Q4 PSYCHOLOGY, CLINICAL
Lauren Baney, Alison Greene, Catherine Sherwood-Laughlin, Brandon Crawford
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引用次数: 0

Abstract

Background: Adverse childhood experiences (ACEs) are a form of childhood trauma that can negatively impact children's development and health throughout their life span. Experiencing any ACE as a child could jeopardise the optimal development and health of children, particularly negatively affecting their social and emotional well-being. Literature regarding childhood trauma frequently indicates the need for more interventions.

Objective: This study aims to explore strategies that promote social and emotional skill development, which can be incorporated into a therapeutic board game.

Methods: Semi-structured interviews were conducted with 15 mental health professionals experienced in working with youth and ACEs. The interview guide was based on the social cognitive theory as a conceptual framework, as it has been proven effective in interventions focusing on increasing knowledge of health topics and teaching and developing skills. Reflexive thematic analysis was used.

Results: Results are presented in three themes, including (i) personal and cognitive factors: using both scenario-based and discussion prompts, (ii) behaviour factors: incorporating guided practice and enactive mastery, and (iii) environmental factors: promoting healthy relationships as a social norm. These findings suggest that therapeutic games can be developed and structured to effectively address the needs of those who have experienced ACEs.

Conclusion: Future studies should prioritise the creation of innovative therapeutic approaches that are tailored to the unique needs of teenagers with ACEs, to provide support and skills development.

基于游戏的干预:对具有不良童年经历的青少年发展社交和情感技能策略的定性探索。
背景:童年不良经历(ace)是一种童年创伤形式,对儿童一生的发展和健康产生负面影响。儿童经历任何ACE都可能危及儿童的最佳发展和健康,特别是对他们的社会和情感健康产生负面影响。关于儿童创伤的文献经常表明需要更多的干预措施。目的:本研究旨在探索可纳入治疗性棋盘游戏的促进社交和情感技能发展的策略。方法:采用半结构式访谈法,对15名有青少年和ace工作经验的心理卫生专业人员进行访谈。访谈指南以社会认知理论作为概念框架为基础,因为它已被证明在注重增加健康主题知识以及教学和发展技能的干预措施中是有效的。采用反身性主题分析。结果:结果以三个主题呈现,包括:(i)个人和认知因素:使用基于场景和讨论的提示;(ii)行为因素:结合指导性实践和主动掌握;(iii)环境因素:促进健康的关系作为一种社会规范。这些发现表明,治疗性游戏可以被开发和组织,以有效地满足那些经历过ace的人的需求。结论:未来的研究应优先考虑创新治疗方法的创造,以适应ace青少年的独特需求,提供支持和技能发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.60
自引率
0.00%
发文量
2
期刊介绍: The Journal of Child & Adolescent Mental Health publishes papers that contribute to improving the mental health of children and adolescents, especially those in Africa. Papers from all disciplines are welcome. It covers subjects such as epidemiology, mental health prevention and promotion, psychotherapy, pharmacotherapy, policy and risk behaviour. The journal contains review articles, original research (including brief reports), clinical papers in a "Clinical perspectives" section and book reviews. The Journal is published in association with the South African Association for Child and Adolescent Psychiatry and Allied Professions (SAACAPAP).
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