Jun Li;Huaqing Li;Lifeng Zheng;Liang Ran;Lianghao Ji;Cuijuan Zhang
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引用次数: 0
Abstract
This paper investigates the generalized aggregative equilibrium (GAE) under globally-shared affine coupling constraints within the context of aggregative games involving a collective of agents. Specifically, the study is centered on a non-smooth composite game scenario, wherein each agent possesses a local Lipschitz- differentiable function coupled with a lower semi-continuous function. Utilizing the operator splitting technique, the dynamic tracking method and the successive approximation theorem, we progressively formulate three GAE seeking algorithms from requiring full decision information to partial decision information. These algorithms leverage the local, time-varying communication framework and the deployment of splitting operators characterized by maximal monotone, alleviate the stringent requirement for strongly monotone. By employing the inexact Krasnosel’skii-Mann (KM) iteration and the aggregation invariance, we derive strict bounds on the non-vanishing iterative steps, establishing convergence toward the variational GAE (v-GAE). Finally, the effectiveness and superiority of the proposed algorithms are demonstrated through their application to the time-varying networked Nash-Cournot game model.
本文研究了全局共享仿射耦合约束下的广义聚合均衡(GAE)问题。具体来说,研究集中在一个非光滑的复合博弈场景,其中每个智能体具有一个局部Lipschitz-可微函数和一个下半连续函数。利用算子分裂技术、动态跟踪方法和逐次逼近定理,从要求完全决策信息到要求部分决策信息,逐步形成了三种GAE搜索算法。这些算法利用局部时变通信框架和极大单调特征的分裂算子的部署,减轻了对强单调的严格要求。利用非精确Krasnosel’skii- mann (KM)迭代和聚集不变性,导出了非消失迭代步骤的严格边界,建立了向变分GAE (v-GAE)的收敛性。最后,通过对时变网络纳什-古诺博弈模型的应用,证明了所提算法的有效性和优越性。
期刊介绍:
IEEE Transactions on Emerging Topics in Computing publishes papers on emerging aspects of computer science, computing technology, and computing applications not currently covered by other IEEE Computer Society Transactions. Some examples of emerging topics in computing include: IT for Green, Synthetic and organic computing structures and systems, Advanced analytics, Social/occupational computing, Location-based/client computer systems, Morphic computer design, Electronic game systems, & Health-care IT.