Photometric Regularization for 3D Gaussian Splatting in Multi-View Surface Projection

IF 8.5 1区 工程技术 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
Yakun Ju;Yuying Zhao;Jun Xiao;Cong Zhang;Zheheng Jiang;Huiyu Zhou;Wei Zhou;Hui Yu;Junyu Dong
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引用次数: 0

Abstract

3D surface representation from multi-view photometric stereo (MVPS) remains a challenging task due to accumulated errors and geometric inconsistencies in conventional fusion-based methods. While 3D Gaussian Splatting (3DGS) enables real-time rendering, its explicit point-based representation struggles to preserve fine geometric details when directly applied to MVPS. To address this limitation, we propose PS-GS, a novel photometric-regularized Gaussian splatting framework that integrates surface normal priors to enhance multi-view surface projection. Specifically, PS-GS introduces three regularization strategies: (1) normal-guided initialization, which aligns Gaussian splats with photometric surface normals; (2) adaptive splat cloning, which dynamically adjusts point density in regions with high normal variation to improve local detail preservation; and (3) visibility-aware occlusion handling, which ensures geometric consistency across multi-view projections. Unlike NeRF-based MVPS methods, our approach does not rely on implicit volumetric representations and instead optimizes explicit surface projections, achieving efficient and artifact-free rendering. Experimental results on the DiLiGenT-MV benchmark demonstrate that PS-GS significantly improves 2D photometric fidelity, achieving a 2.18 dB PSNR gain over NeRF-based MVPS methods while maintaining around 150× faster rendering efficiency. Additionally, our normal-guided splatting enhances view-consistent normal alignment, reducing artifacts in challenging regions. Although PS-GS does not perform full 3D mesh reconstruction or relighting, its efficient rendering and surface-aware regularization make it a promising approach for real-time multi-view image synthesis in MVPS applications.
多视点表面投影中三维高斯飞溅的光度正则化
由于传统的基于融合的方法的累积误差和几何不一致性,基于多视点光度立体(MVPS)的三维表面表示仍然是一项具有挑战性的任务。虽然3D高斯飞溅(3DGS)可以实现实时渲染,但当直接应用于mvp时,其明确的基于点的表示难以保留精细的几何细节。为了解决这一限制,我们提出了PS-GS,一种新的光度正则化高斯溅射框架,它集成了表面法线先验,以增强多视图表面投影。具体来说,PS-GS引入了三种正则化策略:(1)法线引导初始化,将高斯条纹与光度表面法线对齐;(2)自适应splat克隆,在正态变化较大的区域动态调整点密度,提高局部细节保存;(3)可见度感知遮挡处理,确保多视图投影的几何一致性。与基于nerf的mvp方法不同,我们的方法不依赖于隐式的体积表示,而是优化显式的表面投影,实现高效和无伪影的渲染。在DiLiGenT-MV基准上的实验结果表明,PS-GS显着提高了2D光度保真度,与基于nerf的MVPS方法相比,实现了2.18 dB的PSNR增益,同时保持了大约150倍的渲染效率。此外,我们的法线引导溅射增强了视图一致的法线对齐,减少了具有挑战性区域的工件。虽然PS-GS不执行完整的三维网格重建或重光照,但其高效的渲染和表面感知正则化使其成为MVPS应用中实时多视图图像合成的一种很有前途的方法。
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来源期刊
IEEE Journal of Selected Topics in Signal Processing
IEEE Journal of Selected Topics in Signal Processing 工程技术-工程:电子与电气
CiteScore
19.00
自引率
1.30%
发文量
135
审稿时长
3 months
期刊介绍: The IEEE Journal of Selected Topics in Signal Processing (JSTSP) focuses on the Field of Interest of the IEEE Signal Processing Society, which encompasses the theory and application of various signal processing techniques. These techniques include filtering, coding, transmitting, estimating, detecting, analyzing, recognizing, synthesizing, recording, and reproducing signals using digital or analog devices. The term "signal" covers a wide range of data types, including audio, video, speech, image, communication, geophysical, sonar, radar, medical, musical, and others. The journal format allows for in-depth exploration of signal processing topics, enabling the Society to cover both established and emerging areas. This includes interdisciplinary fields such as biomedical engineering and language processing, as well as areas not traditionally associated with engineering.
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