{"title":"Photometric Regularization for 3D Gaussian Splatting in Multi-View Surface Projection","authors":"Yakun Ju;Yuying Zhao;Jun Xiao;Cong Zhang;Zheheng Jiang;Huiyu Zhou;Wei Zhou;Hui Yu;Junyu Dong","doi":"10.1109/JSTSP.2025.3617861","DOIUrl":null,"url":null,"abstract":"3D surface representation from multi-view photometric stereo (MVPS) remains a challenging task due to accumulated errors and geometric inconsistencies in conventional fusion-based methods. While 3D Gaussian Splatting (3DGS) enables real-time rendering, its explicit point-based representation struggles to preserve fine geometric details when directly applied to MVPS. To address this limitation, we propose PS-GS, a novel photometric-regularized Gaussian splatting framework that integrates surface normal priors to enhance multi-view surface projection. Specifically, PS-GS introduces three regularization strategies: (1) normal-guided initialization, which aligns Gaussian splats with photometric surface normals; (2) adaptive splat cloning, which dynamically adjusts point density in regions with high normal variation to improve local detail preservation; and (3) visibility-aware occlusion handling, which ensures geometric consistency across multi-view projections. Unlike NeRF-based MVPS methods, our approach does not rely on implicit volumetric representations and instead optimizes explicit surface projections, achieving efficient and artifact-free rendering. Experimental results on the DiLiGenT-MV benchmark demonstrate that PS-GS significantly improves 2D photometric fidelity, achieving a 2.18 dB PSNR gain over NeRF-based MVPS methods while maintaining around 150× faster rendering efficiency. Additionally, our normal-guided splatting enhances view-consistent normal alignment, reducing artifacts in challenging regions. Although PS-GS does not perform full 3D mesh reconstruction or relighting, its efficient rendering and surface-aware regularization make it a promising approach for real-time multi-view image synthesis in MVPS applications.","PeriodicalId":13038,"journal":{"name":"IEEE Journal of Selected Topics in Signal Processing","volume":"19 8","pages":"1682-1693"},"PeriodicalIF":8.5000,"publicationDate":"2025-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Journal of Selected Topics in Signal Processing","FirstCategoryId":"5","ListUrlMain":"https://ieeexplore.ieee.org/document/11192617/","RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/10/3 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"ENGINEERING, ELECTRICAL & ELECTRONIC","Score":null,"Total":0}
引用次数: 0
Abstract
3D surface representation from multi-view photometric stereo (MVPS) remains a challenging task due to accumulated errors and geometric inconsistencies in conventional fusion-based methods. While 3D Gaussian Splatting (3DGS) enables real-time rendering, its explicit point-based representation struggles to preserve fine geometric details when directly applied to MVPS. To address this limitation, we propose PS-GS, a novel photometric-regularized Gaussian splatting framework that integrates surface normal priors to enhance multi-view surface projection. Specifically, PS-GS introduces three regularization strategies: (1) normal-guided initialization, which aligns Gaussian splats with photometric surface normals; (2) adaptive splat cloning, which dynamically adjusts point density in regions with high normal variation to improve local detail preservation; and (3) visibility-aware occlusion handling, which ensures geometric consistency across multi-view projections. Unlike NeRF-based MVPS methods, our approach does not rely on implicit volumetric representations and instead optimizes explicit surface projections, achieving efficient and artifact-free rendering. Experimental results on the DiLiGenT-MV benchmark demonstrate that PS-GS significantly improves 2D photometric fidelity, achieving a 2.18 dB PSNR gain over NeRF-based MVPS methods while maintaining around 150× faster rendering efficiency. Additionally, our normal-guided splatting enhances view-consistent normal alignment, reducing artifacts in challenging regions. Although PS-GS does not perform full 3D mesh reconstruction or relighting, its efficient rendering and surface-aware regularization make it a promising approach for real-time multi-view image synthesis in MVPS applications.
期刊介绍:
The IEEE Journal of Selected Topics in Signal Processing (JSTSP) focuses on the Field of Interest of the IEEE Signal Processing Society, which encompasses the theory and application of various signal processing techniques. These techniques include filtering, coding, transmitting, estimating, detecting, analyzing, recognizing, synthesizing, recording, and reproducing signals using digital or analog devices. The term "signal" covers a wide range of data types, including audio, video, speech, image, communication, geophysical, sonar, radar, medical, musical, and others.
The journal format allows for in-depth exploration of signal processing topics, enabling the Society to cover both established and emerging areas. This includes interdisciplinary fields such as biomedical engineering and language processing, as well as areas not traditionally associated with engineering.