Energy Expenditure of Esports Athletes During Gameplay: A Systematic Review.

IF 6.2 2区 医学 Q1 SPORT SCIENCES
Jiří Kotas, Edita Krejzová, Marta Gimunová, Michal Kumstát, Craig McNulty, Petr Babula
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引用次数: 0

Abstract

Background: As competitive gaming continues its global rise, understanding the energy expenditure of esports athletes is essential for evaluating both performance demands and potential health risks. Esports-defined as organised, competitive video gaming-have rapidly expanded and are increasingly recognised as a legitimate form of sport, although debates about their classification remain.

Objective: This systematic review aimed to evaluate the energy expenditure of esports athletes during gameplay and identify factors influencing metabolic responses.

Methods: A comprehensive search across multiple databases, including PubMed, Embase, SPORTDiscus, Web of Science, and Scopus, yielded 176 records. Studies were screened according to predefined PECO-based eligibility criteria and were critically appraised for methodological quality. The review is registered in PROSPERO (CRD42025644801) and follows the PRISMA 2020 guidelines.

Results: Five studies were included in the review. The included studies assessed energy expenditure in various esports genres, such as multiplayer online battle arena, first-person shooter, and sports simulations, and involved both amateur and professional esports athletes. Measurement methods ranged from indirect calorimetry to wearable heart rate monitors. Despite the predominantly sedentary nature of esports, findings revealed modest increases in energy expenditure and heart rate during gameplay compared to resting conditions. Notably, one study reported that amateur esports athletes expended approximately 40% more energy during competitive sessions, while another found only minimal changes in oxygen consumption among amateur esports athletes. Variation in energy expenditure was linked to player expertise, game genre, and gameplay intensity and duration. Professional esports athletes generally exhibited greater energy expenditure and more pronounced physiological responses than amateurs, suggesting that competitive pressure and cognitive demand contribute to increased metabolic output. However, considerable heterogeneity in study protocols and measurement techniques limited cross-study comparability.

Conclusion: Overall, the review indicates that while esports elicit a clear sympathetic nervous system response, as evidenced by elevated heart rate and stress biomarkers, the overall metabolic demands remain relatively low, consistent with light physical activity. These insights have important implications for understanding the health risks associated with prolonged sedentary behaviour in esports athletes. The review underscores the need for standardised methodologies in future research to accurately assess energy expenditure in esports and to further explore the long-term health effects of competitive gaming.

电子竞技运动员在游戏过程中的能量消耗:一个系统的回顾。
背景:随着竞技游戏在全球的持续兴起,了解电子竞技运动员的能量消耗对于评估竞技需求和潜在的健康风险至关重要。电子竞技——被定义为有组织的、竞争性的电子游戏——已经迅速发展,并且越来越被认为是一种合法的体育形式,尽管关于其分类的争论仍然存在。目的:本系统综述旨在评估电子竞技运动员在游戏过程中的能量消耗,并确定影响代谢反应的因素。方法:对PubMed、Embase、SPORTDiscus、Web of Science和Scopus等多个数据库进行综合检索,得到176条记录。根据预先确定的基于peco的资格标准筛选研究,并对方法学质量进行严格评价。该审查已在PROSPERO注册(CRD42025644801),并遵循PRISMA 2020指南。结果:本综述纳入了5项研究。所纳入的研究评估了各种电子竞技类型的能量消耗,如多人在线竞技、第一人称射击和体育模拟,并涉及业余和专业电子竞技运动员。测量方法包括间接量热法和可穿戴式心率监测仪。尽管电子竞技主要是久坐不动的,但研究结果显示,与休息条件相比,游戏过程中的能量消耗和心率略有增加。值得注意的是,一项研究报告称,业余电子竞技运动员在比赛期间消耗的能量大约高出40%,而另一项研究发现,业余电子竞技运动员的耗氧量变化很小。能量消耗的变化与玩家技能、游戏类型、游戏强度和持续时间有关。与业余选手相比,职业电竞运动员通常表现出更大的能量消耗和更明显的生理反应,这表明竞争压力和认知需求有助于增加代谢输出。然而,研究方案和测量技术的巨大异质性限制了交叉研究的可比性。结论:总体而言,该综述表明,虽然电子竞技引起了明显的交感神经系统反应,如心率升高和压力生物标志物所证明的那样,但总体代谢需求仍然相对较低,与轻度体育活动相一致。这些见解对于理解电子竞技运动员长时间久坐行为所带来的健康风险具有重要意义。这篇综述强调了在未来的研究中需要标准化的方法来准确评估电子竞技中的能量消耗,并进一步探索竞技游戏对健康的长期影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Sports Medicine - Open
Sports Medicine - Open SPORT SCIENCES-
CiteScore
7.00
自引率
4.30%
发文量
142
审稿时长
13 weeks
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